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Follyx

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Everything posted by Follyx

  1. Are there any international standard node color conventions?
  2. @marty: sorrry dont understand your post in this context @konstatin magnus: Fantastic. Thats what I'm looking for. Diese Stutttgarter...
  3. Ok, thank you mates. Btw. I wasn't looking for an autocolering function. Instead a rule wich is most common in Studios arround.
  4. Hi, Never used it before but I thought there is a checkerboard shader in H16 (before?). So do I forgot something?
  5. Ok found it. In the POPnetwork/POPsource/Attributes I deleted by mistake the asterisk wich is liable to inherit every attribute. I also could write v and Cd instead. The null is just a kind of placeholder and isnt neccessary. Read above... In your file its working cause the standard in a new POP is the asterisk as I wrote above.
  6. Hi, I've tried it over and over. Suddenly the complete attributes are missing in the POP. I dont know the concrete circumstances when it happens. I think its different. Is it my fault, missing something, a bug? disintegration_v.2.hip
  7. ok, got it, but enormous rendertimes. Could someone optimize that please and tell me what to do. disintegration_v.2.hip
  8. H My motion blur will not work. Please could anyone ex<mine the file and the second problem is that I dont get sharper shadows. Thanks in advance disintegration_v.2.hip
  9. Hi, I've tried it over and over. Suddenly the complete attributes are missing in the POP. I dont know the concrete circumstances when it happens. I think its different.
  10. Hi, I've tried it over and over. Suddenly the complete attributes are missing in the POP. I dont know the concrete circumstances when it happens. I think its different. disintegration_v.2.hip
  11. Hi, is there a trick in finding out from where a node is referenced to?
  12. what you wanna do with a RBD fracture object?
  13. rotating all together or aligning to the originals?
  14. Is there a way to print out the used network with/without its dependencies?
  15. found it by myself, i.e.: if($F% 3 == 1, 4, 0) each third frame the output will be 4 otherwise 4.
  16. Hi together, please what different methods are possible to activate a parameter i.e. the impulse activation in a POP. I.e. ever fifth frame. And whats the most elegant way to figure such a thing out. Help. ok. But where to start and for what to search.... Thanks in advance
  17. ok, got it. Thank you. Cheers olly
  18. Hi, where is my mistake? Particle wont collide with the grid. They should slide or bounce. better both. And why I dont have a preview of my smoke sim? Last but not least: Where I'm able to find detailed! Tutors with as muach as possible colliding stuff in it. Particles of course. Thanks in advance. RBD_shot_the_wall.hip
  19. Hi Jonathan, could you send me the file please? Dont know some things exactly. Would be great
  20. After downloading and installing Renderman to its default location, the simplest solution is to put following lines into your Houdini.env as well the Rmantree as a seperate entry in your System variables and appending the path with the @Rmantree. But! in the path variables of your System use $ instead of @. Forward slashes are valid for all three targets. RMANTREE="C:/Program Files/Pixar/RenderManProServer-21.2" Path=$PATH;@RMANTREE/bin Thats it. Cheers
  21. from wich opator you are talking? So In where? qLib have a lot of subnets.... Please let us know.
  22. Hi, working since a couple of days on this file: VDB_crack4.hip I dont understand the behaviour of the particles in dopnet1. The particles outside of the dop behave normal. Where is my fault?
  23. I will try it. Thank you.
  24. no, I mean the "exploding of them
  25. Hi, is there a way to save a single geo.sop with a seperate network in it? i.e. selectin geosop_xyz -> save selected node as... / export... blabla ! except the way via asset thanks in advance