I make first steps in integration Houdini with my existing pipeline for Maya so there is not too much particular information for Houdini users, but there a lot of ideas and tools for Maya, which could be used with Houdini as well.
I would mention:
- Unified folder structure for all project materials (2D, 3D, editing, grading, pre-production, managing etc) including scenes, caches and renders
- Naming, versioning; assets and shots structuring rules
- Tracking versions and data (assets, renders, caches etc) with Ftrack
I plan to develop same as for Maya tools, which will allow automatically creating and naming Houdini scenes, exporting and importing data etc.
Hope you can find something useful in pipeline wiki.