Hi. I've been trying to familiarize myself with creating shaders in VOPs and I'm running into an issue that seems like it should be simple and obvious but I can't seem to figure it out. How do you export the output from a bsdf node as an image plane? The parameter nodes give me errors when I plug them in, so maybe I have to convert them somehow, I don't know? Thanks.
Jason. posted a topic in Lighting & RenderingHi. I've been using the Mantra Surface to make a car paint material (rendering with PBR) and it's looking great so far, but I want to be able to separate the base and coat reflections into separate image planes for additional control in comp. Right now they get combined into the Direct and Indirect Reflect passes. Is it possible to split them, and if so, how? Thanks.