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Everything posted by marty

  1. Deform Groom curve stretching

    hmm - that's not happening here. so not sure. WalkingGrass.hiplc
  2. Deform Groom curve stretching

    Trying to understand the setup, are you using 'guide collide with vdbSOP'?
  3. Delete the expression you put into Display Color
  4. Deform Groom curve stretching

    haven't seen that happen and it shouldn't happen as GuideDeform is simply using an attribute interpolate I think. Check the attached. GroomedOnly.hiplc
  5. Deform Groom curve stretching

    yeah - like the attached? Check your mass and physical settings, also add a substep,
  6. Two 1070 or One 1080ti?

    also take into account the viewport with all the bells and whistles turned on can take an enormous amount of vRam. i.e. UHD full-screen eats 5+GB IIRC
  7. über slow

    Any reason the forums are running slow? From loading to editing posts it's terrible. All other sites are loading fine here.
  8. über slow

    15sec to process when clicking 'Unread Content'.
  9. über slow

    PING forums.odforce.net PING forums.odforce.net ( 56 data bytes 64 bytes from icmp_seq=0 ttl=48 time=191.325 ms 64 bytes from icmp_seq=1 ttl=48 time=191.117 ms 64 bytes from icmp_seq=2 ttl=48 time=191.090 ms 64 bytes from icmp_seq=3 ttl=48 time=191.083 ms ^C --- forums.odforce.net ping statistics --- 4 packets transmitted, 4 packets received, 0.0% packet loss round-trip min/avg/max/stddev = 191.083/191.154/191.325/0.100 ms
  10. what you'll find later on is some tutorials are incorrect too, so they aren't always the best to learn from.
  11. Houdini 17 Wishlist

    my question is why isn't the 'better' copy stamping with loops set up as a shelf tool / tab menu option yet... much easier to learn that way if you are stepped through it.
  12. über slow

    much better but uploads are still pretty slow.
  13. You should always test your theories on a simpler file, in saying that I'm not sure how you came to your conclusions tbh. The documentation says that the coefficient of Angular Spring Constant is how much it resists bending, yet you increased it. Why would you do that if you want more bending? Then the mass is too low, simply uncheck Compute Mass and set a value that works in Mass or increase the thickness instead. A quick revision of engineering or physics will help you immensely when dealing with physical sims. BendSpring.hiplc
  14. Help With Speeding Up Render

    I'm checking a rendered sequence right now but by setting the material as thin walled it kind of has that particular highlight. The render times are now at ~4min 20sec as the samples are a lot higher. The uber cool thing with Redshift is that you can always add another 1080ti and the render times are essentially halved. Nice to know Edit: added a revised setup with RS lights. Test_RenderRS_2.hiplc Test_RenderRS_3.hiplc
  15. Help With Speeding Up Render

    1min 40sec. Here's the file - you can get a demo of RS and check it out. The materials are all generic, nothing tweaked. Test_RenderRS.hiplc
  16. What render node is being used?

    so it simply makes a generic hidden Mantra node to render the 'view:' but it should use the one selected if you had RMB on the menu. It's all there in the docs and if you follow that and it doesn't work then it's a bug. It's easy to tell if it's uses a hidden Mantra node one as the window size is the same ratio the viewer.
  17. über slow

    @Marc a gigabit connection from NZ. PING forums.odforce.net ( 56(84) bytes of data. 64 bytes from host.odforce.net ( icmp_seq=1 ttl=48 time=199 ms 64 bytes from host.odforce.net ( icmp_seq=2 ttl=48 time=190 ms 64 bytes from host.odforce.net ( icmp_seq=3 ttl=48 time=191 ms 64 bytes from host.odforce.net ( icmp_seq=4 ttl=48 time=190 ms --- forums.odforce.net ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 3002ms rtt min/avg/max/mdev = 190.987/193.199/199.495/3.650 ms
  18. Houdini 17 Wishlist

    Check the preference just above to the right 'Maintain Viewport Pivot when Panning'
  19. Help With Speeding Up Render

    Did you hear back from SideFx? Looking into it it is very slow as those highlights are a refractive reflection through two surfaces. A wacky Redshift render got a clean version in 1.30min on a 1080ti.
  20. DOPs doesn't 'flow' like you think as it's not SOPs. It runs a simulation on data. The data is stored in that object.
  21. Hang on, how did you get to that old bit of the docs in the first place? The current docs are up to date: http://www.sidefx.com/docs/houdini/shelf/hairtools.html
  22. Houdini 17 Wishlist

  23. Yeah dude - that's a heaps better approach. I'm always going to wait for your files now
  24. in SourceVolumeDOP, SOP to Drop Bindings tab, in the 'Velocity Volume' put C.*