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prashantcgi

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About prashantcgi

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  • Name Prashant
  • Location Tokyo
  1. Is there a example file available? Thanks
  2. I found a solution a bit of a hack though. Instead of using a new Rbd packed object, i'm adding a collision geom in the same Rbd object and Everything works so smoothly. Please let me know if anyone else given it a try in some other more clean way.
  3. Hi Pavel Pehlivanov, This setup is really superb, thank you so much for sharing. I have a small question. I tried adding a external animated collision geometry on this setup. instead of using sop solver for generating the collision boxes. but the autofracture_pieces sop solver is removing the collision geometry on frame 2 of the sim. Any one who has knowledge of this setup please help me. I tried different ways to add external geom but not yet successful. Thanks in Advance, Looking forward for awesome odforce members comment
  4. These both node give good result but not exactly the same. Also i tried transferring the Normals back on VDB generated mesh i get same smoothness but the Surface which i tweaked in VDB operations have no normals and look flat
  5. Hi Everyone, While using VDB from polygon, I face a issue related to input geometry smoothness. The issue is that :- My Original geometry has Normal info because of which the geometry looks smooth. But when i convert the geometry into the VDB i don't get any smoothness. please check the attached image, Please tell me how to achieve the smoothness in VDB, I Tried using VDB smooth node but the result don't match with the original input geometry smoothness. Thank you every one in Advance. Prashant
  6. Hi Everyone, The title sequence of this movie has this shot , please see the attached image. Any reference any guide on how to make a setup for getting this type of shapes, will be helpful for me. Thank you everyone, I'm mostly looking for a procedural approach.
  7. Hi thomas Add @/otls to otls scan path HOUDINI_OTLSCAN_PATH=@/otls;&; so when read your HIP file your $HIP path will read the $HIP/otls directory From Houdini docs:- @ Typically expands to the directories on the HOUDINI_PATH. So, if the HOUDINI_PATH is... $HIP $HFS/houdini $HOME/houdini
  8. Hi Everyone, I created a new shelf, and saved it to a custom path and it works fine asusual. I have a question about this custom shelf. whenever i add a tool inside this custom shelf. by default it is saved to the default location. Is it possible to set in the shelf or some where for saving all the tool inside shelf to the custom location. Thank you, Have a nice day.
  9. Thanks for reply Edward. Actually that adds the input path that is absolute. I'm looking for adding variable like $my_custom_path
  10. Hi All, Is there a way to get the custom environment variables in open option window please check the attached image thanks
  11. Hi You can use volume visualization node
  12. Thanks Graham!!!
  13. Hello Everyone! I'm not sure if this question is already asked. 1: In houdini 13 python shell i get help while starting a bracket, but this is not available in houdini 14 ? Is there a way to enable it? 2: The tab key is also not working in the python shell inside houdini 14. I'm using version 14.0.201.13
  14. I created a sample file, i'm not sure this is what exactly u are looking for. I tried using particle as force in rbd in this file. Points_as_force_in_RBD_feb24_v001.hip
  15. Tried Right Click save link as The file is missing from drop box link Didn't worked