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roarke80

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About roarke80

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    Jess
  1. Pyro Collisions - beginner question

    Thank you so much Atom! It works beautifully now. I'm going to dig into your setup and try to understand it. Thanks so much for taking the time to help.
  2. Pyro Collisions - beginner question

    Oops thanks Sepu, have uploaded the obj now.
  3. Pyro Collisions - beginner question

    Factory_Ext_MainBuilding_Sim.hipHi, I'm just starting out with houdini so would really appreciate any help. I'm trying to create a fire burning within a building scene, but I just can't get the collisions to work with my factory building. I'm using fluid source from the building geo, then piping it into the pyro solver and sourcing collision from it, but the fire still burns through the building. I can see something in the collision field when I turn on visualisation in the pyro object, but it's showing only very small patches of the geo being used as collider. I need the fire to burn and billow out through the windows of the building. What am I doing wrong please? I would be grateful for any tips, thanks in advance! Factory_Ext_MainBuilding_Sim.hip Factory_External_MainBuilding4.obj
  4. Hi all, I'm a newbie and first time posting on the forum, so please forgive me for my ignorance! I'm only starting out in houdini but I'm trying to explore ways of creating realistic bubble animations, could anyone please point me in the right direction for how this setup was built: I know it's probably particles emitting off the surface, but how do you create the boiling effect and particularly how do you mesh the whole object with the bubbles being hollow and having double sided walls? Any help much appreciated! Many thanks.
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