Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
Hi Mark, goldleaf was asking about custom projections in the houdini openGL viewport on my behalf. Thanks goldleaf! It sounds like from your description, unfortunately, it's currently not possible. However, I just wanted to check into your cubemap idea. Here is an article about how someone creates a real time openGL fisheye in unity: http://paulbourke.net/dome/unity3d/ i.e. 5 cameras facing outwards, each with a 90 degree fov. their resulting openGL views are then mapped onto a spherical piece of geometry with their UVs set appropriately, in front of the scene camera. Such that the scene camera sees the view of the 5 cameras mapped onto the spherical geometry in real time. Giving the illusion of a fisheye ray. Just wanted to check if there is any possibility of mimicking this approach, before closing this thread. thanks