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Skybar last won the day on October 18

Skybar had the most liked content!

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About Skybar

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    Houdini Master
  • Birthday 11/28/1991

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  1. I'm not a presenter but I do that too. Force of habit.
  2. That sounds interesting Mark, didn't know about that. Does this translate into the same thing for Mantra?
  3. Invert volume

    @density = 1-@density; Or use complement in VOPs.
  4. It's the volume representation of that object, that is what the pyro solver will see and collide with. Not sure why it shows up like that with no way to control it, but I probably have never done packed bullet and pyro in the same sim. You can see it in the Geometry Spreadsheet under sphere_object1/Geometry/Volume that it's in fact "there", and not just a ghost.
  5. Delete by Volume

    Use the Solver SOP.
  6. I've been using the Instance SOP a lot lately, its quite nice. It's really easy controlling what to instance with the instancepath string attribute, if you have 1 piece per file on disk.
  7. Activation expression

    if(condition, true, false) if($FF < 10, 1, 0) $FF<10 works too
  8. Import other image networks in COPs

    Use the Fetch COP.
  9. Server downtime

    Going to www.odforce.net leads to an error, forums.odforce.net works fine though.
  10. Actually no, sorry, you are right. It does match the Reference Field if the field already exists. Sorry for confusing you :). Not sure if it is possible to match a field from another object like that, but someone else might know.
  11. Gas Match Field DOP creates a new field. "Field" is the name of the new field, and "Reference Field" is the field it should take it's dimensions from. So you dont have to create the new field beforehand because that is what it already does. Keep in mind that this only creates a new, empty field. You have to separately copy/add data to it afterwards.
  12. Houdini 17 Wishlist

    I think it's been said that you should send them an email if you want something verbified/compilable. If it's an easy fix you might even be lucky and get it in a daily build.
  13. Negative Zero

    If you test like this it seems its the -1 it fails on: int test1 = @N.x == 0; int test2 = @N.y == -1; int test3 = @N.z == 0; if(test2) i@check = 1; Might be a rounding issue somewhere, because if you then change it to int test2 = @N.y >= -1; it works fine. Also if you normalize N in your example it works.
  14. It should show up in Render Scheduler.
  15. SOP Solver - Overwriting Parameters

    It's a multplier isnt it, so you effectively got 300*300=90000 ?