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carlo_c last won the day on July 12 2016

carlo_c had the most liked content!

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About carlo_c

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    London, UK

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  1. Creating a light to emit two different colors

    I'd probably use a ramp/gradient for the colour if it had to be one light
  2. WIP - ok++'s softbodies RnD + .hip files

    Lovely R&D, thanks so much for the share!
  3. London user group

    I'm in London, count me in
  4. Here is a way using the bullet solver to handle collisions copy_to_point_without_intersection_1.hiplc
  5. If you watch a tutorial, apply it to a personal project of your own don't just recreate it and be done. You've watched a destruction tutorial on a building, now apply that to your own project with something different like a bridge etc. and use what you've learnt previously to push it further.
  6. 381.22 Nvidia driver...anyone using it?

    Installed it using the package manager, I'd only manually install it if you really needed to as I've had headaches in the past too doing it that way
  7. 381.22 Nvidia driver...anyone using it?

    Yep, just checked and I am running 381.22 successfully with a bumblebee setup on arch and H16.
  8. If you browse to the folder you mounted the external drive under, you should be able to access it normally just like any other folder
  9. How to upres Explosion / Fire simulation?

    Thanks for the reply bunker, I tried this with a default shelf tool fireball and then the shelf tool upres to test. This works great and is what I've previously been doing, but when I make the changes above I can't seem to get it to work properly. Probably just a silly mistake on my part, I've attached a hip file with it all set up if you or anyone else has a moment to spare upres_test.hiplc
  10. How to upres Explosion / Fire simulation?

    Hate to necro this thread but I'm just doing some upres tests and this is the only mention I can find of this, is there any chance you could elaborate a bit on the steps needed to tweak the upres solver. Just looking for another way to control my upres sim to match the low res closely
  11. I haven't even looked at getting the disconnecting working yet so nice one in pointing me towards that direction. Will keep testing I guess if I come up with anything that works I'll update it here
  12. Any chance you got this working in the end, just doing some r&d at the moment having some similar issues myself!
  13. Learning VEX via Animated Gifs - Bees & Bombs

    So concise, I have lots to learn still EDIT: thanks so much for posting up the hip file, saw where I went wrong with mine and got it working in the end!
  14. Learning VEX via Animated Gifs - Bees & Bombs

    Tried my hand at this one, couldn't get the last bit with the bob exactly as it is though. https://beesandbombs.tumblr.com/post/124275875509/descending dot_circle_spin_v02.hipnc
  15. Had this web page bookmarked a while ago, has some of the basic math that you're after so hopefully gets you going in the right direction! http://www.designimage.co.uk/basic-colour-correction-maths-for-compositors/