It might be a very beginner question (I am aswell in Houdini) but it just doesn't seem to work..
I want to make a small waterfall, I got my waterfall Bgeo that I converted into a vdb volume and then created a static object under a dopnet so I linked my SOP Path and my Proxy Volume, when I turn the show collision I can see the blue volume. When I simulate my FLIP Fluid particle, it just goes through the waterfall and the volume box.
Any idea what I could be forgetting ? Here's my scene and the BGEO.
Thanks in advance !