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jonidunno

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About jonidunno

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    Peon

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  • Name
    jon
  • Location
    United States

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  1. The Cube

    Thanks for looking into this, I'll take a look tonight!
  2. The Cube

    Hey all, I got super excited on this image and started to make something based on it And now I'm reaching out for some guidance. Attached is where I was heading... still not getting the nice symmetry and variety that the image has. Any help would be appreciated thanks! cube_v001.hipnc
  3. The Cube

    Hey all, I got super excited on this image and started to make something based on it. And now I'm reaching out for some guidance. Attached is where I was heading... still not getting the nice symmetry and variety that the image has. Any help would be appreciated thanks! cube_v001.hipnc
  4. Thank you this is great!
  5. It looks like this method only works when you do it directly from a prim. If you scatter points or do it from the ray it doesn't work.
  6. Thanks for the response, I'll take a look at it!
  7. I'm trying to delete points bases on the camera's origin. I have a vex script that was calculating the visibility: vector camera_dir = point(1,"P",1) - point(1,"P",0); f@vis = dot(@N,camera_dir); the problem is that it's based off of having two points from a ray sop. Can I just do it based off the camera origin itself? Any help would be amazing! Thanks, camOrigin01_v001.hip
  8. Hello all, I'm having trouble recreating this image... I'v made a sphere have tried to slice it in vdb's but cannot figure out how to achieve the shape? If anyone could point me in the right direction it would be much appreciated! thanks,
  9. Kelp

    Hello, I'm looking to create a kelp forrest like the reference below and being novice to houdini was wondering the best way to approach it... I started with a line sop and resampling I could copy sop'ing my leaves onto that. I'm looking to add dynamic moment to the kelp and wasn't sure if I should use cloth? Any help would be appreciated! Thanks,
  10. Global Varibales in Vops

    Thanks that helps!
  11. Hey all, I'm trying to do a set up in a point vop using houdini 15.5 and it calls for a Global Variable that was produced in someones set up in Houdini 12 but I cannot seem to find it or something that is similar? Is there another node? I cannot figure out a work around. Please help!!! (attached is a screen grab from the older set up using the node) Thanks,
  12. help with vdb reffrence

    Nice! I'll take a look... it seems to be on the right path appreciate the RnD!
  13. help with vdb reffrence

    So here is where I got with it so far...If anyone could help it would be greatly appreciated! - Thanks BooleHip_v002.hip
  14. help with vdb reffrence

    haha no worries! Yes, I have tried an approach similar to to this but have more control on the Boole... the fact he drives it by noise is a little to random. Still trying to figure out an approach.
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