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Hickstein

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About Hickstein

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    Peon

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    C

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  1. ocean fluid extend issue

    Hard to see. Can I see the hip file? Try to increase voxel resolution for "particle fluid surface" - default 0.75 scale down to 0.5 and so on. See if u notice some improvement. Good luck!
  2. folding smokesim

    Here's a sample for SDF representation and gas analyses to get curvature data. Can I see the reference technique you are looking for? curv_analyse_sdf_repr.hip
  3. folding smokesim

    Hey Tom, check the gas analysis to extract curvature and other data types. Btw, you could convert the density using sop solver inside dops, inside the sopsolver just put a dop import. I hope it helps.
  4. Casablanca - CBVFX CB VFX is expanding it's team. We're looking for FX Artist / Generalist for mid / long-term projects. “A high quality audio visual content production, post production and distribution company that offers services in different areas such as cinema, publicity, television - both live and taped shows, series and reality shows. For the last decade it has become the number one in all the areas it operates in Brazil with several digital movie theaters spread throughout the country”Position Requirements: • 2/3+ years production experience using Houdini in film/commercials (knowledge of Maya will be a plus) • Knowledge of: particles, fluids (smoke, water, fire), rigidbody. • Proficiency in shading and rendering techniques • A reel showing a strong artistic sensibility. • Be able to solve problems with efficiency • Experience with one or more other professional software packages. (plus) • Excellent communication skills and technical knowledge. • Follow creative & technical briefs with regard to the production schedule. • Candidate must be able to work within a team environment. • Ability to effectively critique their own and others work, respectfully. • Good communication skills and able to take exact direction from show leads. To apply: For those interested, please email your reel / portfolio / blogs / resume to: claudiohick@gmail.com ; dgdebbie.fx@gmail.com (subject: FX Artist Position) Thank you! - Hickstein
  5. Houdini Help

    Isn't normal. Just tested using trail sop help pages to confirm, at the bottom I can see Examples and load them fine.
  6. sin expression with gap ?

    That might help! expression_sinclamp.hip
  7. Mantra way of this Vray render?

    Srecko, nice! I did small updates in your scene (increased noise level), 1:30sec (i7 3770 - 8 threads 3.4ghz).
  8. Mantra way of this Vray render?

    dpap, thats my try. 6min. 2.4ghz -8 threads. ( i5 macbook) you could also apply a denoiser in post and reduce a bit more the sample amount. mantra vray 1_HIC.hip
  9. check for the initial rotation without any drag, you could add the initial velocity (-10x) in the pop source.
  10. Pop Torque on X. Did you try it? https://www.sidefx.com/docs/houdini14.0/nodes/dop/poptorque
  11. Simple Rendering Issue

    Overlap issues. when you did the merge sop, it merges in two geometries. just remove the merge and keep the group/materials sops in the same chain, doesn't need to split in that case.
  12. Random link of interest

    WORLDS BIGGEST WAVES EVER SURFED! https://www.youtube.com/embed/5XpU5M0ZCKM
  13. mantra surface material + udim tex

    petz's file is awesome, I'm able to check the uv and load mari udim tex thx guys
  14. Render time / ETA

    michael, yes you are right, when you refers to pre-render/post-render script,..is something ike this? http://www.sidefx.com/docs/houdini13.0/render/python I noticed the parms for render completion per bucket. sounds cool! But I'm really new to implement that, I'll research more about. thx guys!
  15. Render time / ETA

    Any chance to get ETA from mantra? In my case its important when you are rendering still image using 4k up resolution.
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