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Found 69 results

  1. TRIXTER Film is currently looking for a VFX Pipeline Engineer / Developer to join our team as soon as possible. Long-term contract of minimum 1 year. Location: Munich, Germany. Responsibilities: • Collaborate in the Design, development and support of the production pipeline • Continuously improve the user experience and performance of our pipeline • Collaborate with other engineers to form a highly productive team • Ongoing research to recommend improvements to workflows in order to improve productivity or communication • Detect failures in the Pipeline, propose solutions, and communicate this changes to the development team • Thorough documentation of all development and updating as necessary Requirements: • Programming proficiency in C/C++, Python, Qt (PySide / PyQt). • Proficiency in developing for Linux. • Experience in assisting with architecture and designing pipelines for both off-the-shelf and custom packages. • In depth knowledge of source code management (Git) and maintaining large codebases • Strong knowledge developing for Maya (Houdini, Nuke is a plus) • Understanding principles of animation and VFX production pipelines. • Ability to prioritize production tasks in a frequently-changing environment • Ability to work self-reliable in diverse types of different projects • Excellent communication, collaboration and problem solving skills required • Good English language skills Although we're always happy to get to know international talents, due to the immediate need and short term nature of our current projects we are only able to consider applicants who are already eligible to work in Europe. To apply, please send us your CV and salary expectations to: jobs@trixter.de
  2. Hi everyone, This email went out to the users, and we were asked to post it here. Feel free to email any questions, you might have a few if your new to Houdini or Training. READ BELOW: Upgrade to cmiVFX videos from other training companies products! Already purchased training from another training company, and feeling sad? Don't panic just yet, we might have the solution for you! If you purchased training from Digital Tutors, Lynda, Gnomon or another training company in the last YEAR before November 11th, 20015.. You can upgrade to our product for a huge discount! (Even earn FREE VIDEOS!) Email us at sales@cmivfx.com with a phone photo, or direct email of your receipt, and tell us what you were interested in at cmiVFX.com to get a offer you cant resist sent back to you by email! THIS IS YOUR CHANCE TO HAVE YOUR CAKE AND EAT IT TOO! We all understand making a decision based on marketing hype. Everyone has done it, not just you. The only difference here is that cmiVFX is going to help you fix it. Instructions: 1) Email us a copy of your receipt from another school or training company 2) In the subject line put “CMIVFX CROSS-GRADE” 3) Send to this email: sales@cmivfx.com 4) In the body, tell us about your purchase and what products at cmIVFX are you interested in. 5) Wait for our reply (Should be fairly quick) NOTE: Please feel free to ask for career advise, however make sure you tell us about yourself in your email. Thats all you need to do! Never bought from any other company? That’s ok, we didnt forget about you! Get 30% OFF - INSTRUCTIONS Step 1) Visit http://www.cmivfx.com Step 2) Select as many videos as possible (Here are some links below) Step 3) Enter in this code: November30 (case sensitive text) in the store cart and hit apply Step 4) Complete Check out Process Cheers, cmiTEAM TECHNICAL SUPPORT If anyone is having slow playback by default: Simply right click on the video player and choose the opposite server selection in the menu. Your choices are cmIVFX or Amazon Cloud. One is always going to work for you no matter where you are in the world. Your preferences are saved on your account, but dont be afraid to try the other server for fun. It wont hurt anything. ---------------------------------- LATEST VIDEOS! Houdini Shading Systems (SUPER NEW) https://cmivfx.com/store/655-Houdini+Shading+Systems Cinema 4D Projection Man FX (Brand New!) https://cmivfx.com/store/654-Cinema+4D+Projection+Man+FX Houdini Facial Hair Grooming (AWESOME) https://cmivfx.com/store/653-Houdini+Facial+Hair+Grooming Cinema 4D Character Development Volume 1 ( 6 Videos in 1! New) https://cmivfx.com/store/651-Cinema+4D+Character+Development+Volume+1 Fusion Advanced Lighting (POPULAR) https://cmivfx.com/store/650-Fusion+Advanced+Lighting Cinema 4D Facial Hair Grooming + Bonus Features (New) https://cmivfx.com/store/649-Cinema+4D+Facial+Hair+Grooming Autodesk 3DS MAX Visualization (New) https://cmivfx.com/store/648-Autodesk+3DS+Max+Visualization Houdini Transformium (NEW) https://cmivfx.com/store/647-Houdini+Transformium Autodesk Smoke And Flame Look Development (Because You Asked!) https://cmivfx.com/store/646-autodesk-smoke-look-development Mistika Character Look Development With Compositing (New Fav!) https://cmivfx.com/store/644-mistika-look-development Fusion Basics NEXT (Buy this and ask for previous video for free!) https://cmivfx.com/store/643-fusion-basics-next Houdini Sand Solver (Alternative Workflows) https://cmivfx.com/store/642-houdini+sand+solver Color Theory For VFX Artists (BEST SELLER) https://cmivfx.com/store/641-color-theory-for-vfx-artists Digital Matte Painting Scenarios Volume 1 https://cmivfx.com/store/640-digital-matte-painting-scenarios-volume-1 Mistika Advanced Channel Keying (Unique High End) https://cmivfx.com/store/639-mistika-advanced-channel-keying Blender Particle FX https://cmivfx.com/store/638-blender-particle-animation Arnold For Cinema 4D (Get Started Using Arnold) https://cmivfx.com/store/637-arnold+for+cinema+4d Arnold For Houdini 101 (Get Started Using Arnold) https://cmivfx.com/store/634-arnold-for-houdini Fusion Microbe https://cmivfx.com/store/633-fusion-microbe Houdini Compositing (Great Customer Feedback) https://cmivfx.com/store/632-houdini-compositing Fusion HUD Design (Heads Up Displays For Film and Broadcast) https://cmivfx.com/store/631-fusion-hud-design Krakatoa In Production https://cmivfx.com/store/630-krakatoa-in-production-vol-1 Modo Automotive https://cmivfx.com/store/629-modo-automotive Fusion Teleportation https://cmivfx.com/store/628-fusion-teleportation Speedtree Collections With 3D-Coat and Houdini (Unique) https://cmivfx.com/store/627-speedtree-collections-with-3d-coat-and-houdini Fusion 3D Integration https://cmivfx.com/store/626-fusion-3d-integration Fusion Commercial Product Placement https://cmivfx.com/store/624-fusion-commercial-product-placement Fusion Earth https://cmivfx.com/store/622-Fusion+Earth Advanced Digital Environment Creation (Tons of resources!) https://cmivfx.com/store/621-advanced-digital-environment-creation Mari Introduction (Popular) https://cmivfx.com/store/620-Mari+Introduction Let's have some fun! Email support@cmivfx.com if you need any help. -cmiVFX Team To unsubscribe, uncheck the "marketing emails" box in your profile preferences, or email us support if you need help
  3. UniSA Visual Effects Industry Night

    On Thursday November 26th, the University of South Australia will host a visual effects industry night in the Hartley Playhouse at Magill campus. Come along and hear from recruiters from three of Australia's biggest visual effects companies - Rising Sun Pictures, Animal Logic and Iloura. The night will provide the opportunity to network with key industry figures, find out what it takes to break into industry, and discover new opportunities to learn visual effects at the University of South Australia and Rising Sun Pictures. Space is limited so be sure to secure your ticket today - it's free!: Tickets: https://www.eventbrite.com.au/e/unisa-visual-effects-industry-night-tickets-19138436579​ And for more information please go to this event page: https://www.facebook.com/events/1016445388377238/ When: Thursday November 26th, 6pm - 9.30pm Where: Hartley Playhouse (D1-09), Magill Campus, University of South Australia
  4. Hello everyone, I would like to introduce my new Houdini training, "Houdini Rocket Ship". The idea behind this training was to create a project that will take the viewer through a variety of aspects of Houdini without making the project overly complex or technical. As long as you have a basic understanding of Houdini you should be able to follow the training Over the course of this project we will cover a whole range of topics which include Procedural modelling, Polygonal modelling, Environment Generation, Cloud modelling, CHOPs, RBD, Constraints Network, Smoke Simulation, Materials, Lighting using HDRI, setting up Takes, Rendering and Final composite in After Effects. There is currently a one week discount on the training series of $25. The offer will last till 17th October 2015. Trailer Final Animation for further information kindly click on the link given below http://www.rohandalvi.net/rocket
  5. Hello OD force, I'm a new Houdini user, and I'm looking for some general advice when it comes to utilizing Ocean FX & FLIP tools for a project. Right now my team has been tasked with recreating Myst Island, and our camera shots feature a lot of interaction with water. We need to see an ocean trailing off to the horizon, splashes on the shoreline, and camera shots that pan under and out of the water. Needless to say, for a new Houdini user, this has been a (little) overwhelming so far. BUT, luckily, I've made some progress, and there are a couple more months to figure this out. Here's what I'm curious about: - How will shading both the FLIP & Ocean patches work consistently within Mantra? Is it better to somehow make a custom shader for this or Is it better to mesh the FLIP Sim w. VDB and apply displacement on top of it via the ocean shader? (My concern is that perhaps displacement may not work work in conjunction with velocity attributes affecting the mesh) (Finding anything about shading water & foam/splashes inside Houdini has proven to be an elusive topic in general) - What are some recommended tutorials/resources that you think might be helpful? - How would you approach a technical challenge like this? If you're interested in seeing the blockout video, I have it on vimeo here: I've also included a screencap of the ocean I've built so far. Thanks for reading! Have a good day, - Tyler Bay
  6. ToonBox is looking for amazing talent to join our team. Check out our job postings and apply now! http://www.toonboxent.com/careers/
  7. Platonic Love - Short film (~1min)

    Short animation i did last year about the Platonic Solids. Houdini for all the VFX; rendered with Mantra. Let me know what you guys think Cheers! http://cargocollective.com/pedrokobuti
  8. FX TDs WANTED - Double Negative Visual Effects

    Department: 3D Location: London Reports To: Head of 3D Purpose of role: FX Technical Directors gather a variety of 3D assets produced by our Build, Layout and Animation departments and use off the shelf software – primarily Houdini but also Maya - and custom pipeline tools to create particle, rigid body, fluid, cloth, fur and hair simulations. Main responsibilities and duties:Use an array of commercial and proprietary software tools to produce photorealistic simulations of real-world phenomena while developing innovative solutions to complex problems Create bespoke effects setups to fulfil client briefs Produce test and often final renders of FX elements for a shot Create working test composites for review by the supervision team Work in partnership with lighters & compositors to ensure shots are delivered to the very highest standard Stay on schedule and meet deadlines whilst maintaining the highest quality of work Experience and skills:Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics Experience in live action FX work preferred Extensive knowledge of Houdini and/or Maya (Python, Hscript or Mel knowledge a plus) Familiarity with pipeline issues and problem solving A good general TD background is desirableFamiliarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process.Strong understanding of linux/ unix based operating systems At least 3 years experience in feature films. Experience in other areas of visual effects (TV, Games) will also be taken into account. Personal attributes: Good communication and organisational skills Creative problem solver and good attention to detail Ability to work well under pressure and meet deadlines, whilst maintaining high quality results Ability to work as part of a team as well as alone Ability to work with little supervision Flexibility and adaptability If you would like to apply for this position, please head to our online jobs portal. The link can be found at www.dneg.com/jobs
  9. Pyro quick explosion

    Houdini pyro quick explosion test using particle source.
  10. Pipeline Technical Director - Digital Domain Vancouver Location: Vancouver, BC Summary: Pipeline Technical Directors are responsible for improving the overall efficiency of the facility-wide production pipeline. They design, implement, and manage tools that assist the digital artists with their daily use of both third party and in-house software and systems. These tools are intended to make the computer graphics production as efficient and productive as possible. Pipeline TDs work with peers and supervisors to craft novel tools, techniques, and procedures to aid the execution of the current project and advance the capabilities of the facility. The role requires strong technical and communication skills, as well as a firm understanding of software design, graphics, and production work flow. Principal Duties and Responsibilities: • Work with other TDs and artists to help design and create tools to be integrated into Digital Domain's existing pipeline. These tools will be created using a combination of custom and commercial Python and C++ APIs- including those applicable to Nuke, Maya, and Houdini dependent upon the emphasis of the specific role. • Work with department representatives to augment their work flows and tool sets to achieve specific goals of the project • Work with artists to troubleshoot and fix problems • Craft and update documentation for tools, techniques and work flows generated by the Technical Director Education, Experience and Skills Required: • 3+ years experience as a Technical Director • Degree in Computer Science, Engineering, Mathematics, or equivalent work experience • Practical knowledge of Python strongly desired, knowledge of PyQt a plus • Working experience with one or more professional graphics packages, including Maya, Houdini and Nuke • Proficiency in one or more professional graphics package C++/ Python APIs, including the Maya SDK, HDK, Nuke SDK, Mental Ray SDK, and Prman SDK preferred • Proficiency in applicable domain specific programming language(s) including Mel, HScript, RSL, MetaSL To apply for this position submit an application at www.digitaldomain.com/careers/ Please select Vancouver from the location drop down menu
  11. VFX Generalist Reel 2013

    Hi! I'd like to present you my 2013 VFX Reel. Most of the work here was created with houdini and rendered with mantra. Thank you! https://vimeo.com/io...s/vfx-reel-2013
  12. Julian Davidson ~ VFX Reel 2013

    Hi, I'm a mid level Houdini TD and am currently looking for work. I'm based in London at the moment, but would be happy to move if required. You can check out my reel here: http://animatedpixel...2013/05/05/114/ Looking forward to working on exciting new things Cheers, Julian
  13. Freelance daily rate

    Hi everyone, I'm a Houdini FX Artist with 4/5 years experience and I've always worked in Italy, inside companies. Now I'm in London working as freelance and some of the studios asked me which one is my daily rate. Can someone help me to understand how much should I ask for? Thanks
  14. Toonbox Entertainment is seeking the following TD positions: Pipeline / Generalist TD Show TD Generalist Programmer VFX TD Pipeline / Generalist TD A Technical Director (TD) provides critical support to a production's artists, team leads and supervisors. A TD will design, develop, implement and maintain new tools and processes for a particular project or department. As well, during production a TD will troubleshoot and resolve technical issues as needed to keep production moving forward. Additionally, a TD may be tasked with shot production work when needed and where the shot work appropriately matches the skill set of the TD. Show TD A Show TD provides critical support to a production's artists, team leads and supervisors. A Show TD will support and help maintain new tools and processes for a particular project. During production, a show TD will troubleshoot and resolve technical issues to keep production moving forward. Additionally, a Show TD may be tasked with shot production work when needed and where the shot work appropriately matches the skill set of the TD. VFX TD The VFX Developer is responsible for creating new, powerful tools or augmenting existing ones with innovative features that allow other studio artists or developers – whether fellow VFX crew, TD staff, technical animators, lighters or anyone else – to execute CG visual effects that support the styles and narratives of the stereoscopic films currently in production. Collaboration with all other crew members during design, development and production duties is critical. The collective goal is to generate exciting visuals using powerful and efficient tools and workflows. Requirements: · Experience working with and building tools for Maya, Houdini or any other production modeling, animation or effects software; also, exposure to Yeti or another fur and hair system is a plus. · Strong programming skills, including proficiency in Python, PyQt, MEL, and Linux shell scripting; C++ or C are a plus. · Production experience in computer animation, visual effects or game development. · Strong R&D experience in artist tool development and toolset integration within existing or new pipelines; a proficiency in mathematics is a definite asset. · Experience with Nuke, Fusion or other compositing software. · Experience with Renderman, 3Delight or other Renderman compliant renderers. · Experience with Tractor, Deadline, Qube or other render farm management software. · Experience with software version control systems like Mercurial, SVN, Git or other similar structures. · Ability to establish priorities, work independently or within a group, and work with minimal supervision. · Exceptional communication skills in dealing with both technical and artistic groups and individuals. · Exceptional trouble-shooting and problem solving skills. Education: · B.S. or M.S. in Computer Science, Engineering (or equivalent) is preferred. Other Desired Skills: · A strong combined technical and creative background with in-depth knowledge of current 2D and 3D computer graphics techniques as they are used in the feature film and media production industries. · A professional history of collaboration on projects with teams of varied sizes and disciplines. · RI filtering experience with Renderman compliant renderers. · UI development experience with PyQt or wxPython.
  15. Hello, I am a Houdini FX artist in Korea and I'm looking for a FX Position overseas. As an FX Artist, I've been worked 3 feature films; 'Return to Base (2012)', 'Star Ship Troopers(2012)', 'Blue Salt(2011)' with using Houdini, Nuke, Maya, 3D Max. Demo reel : https://vimeo.com/61945377 A link to my Linked In profile Thank you for your watching. The profile and my demo reel will provide more information about my history to you.
  16. ToonBox Entertainment - VFX Artist

    ToonBox Entertainment is looking for Visual Effects Artists to start as soon as possible! We are searching for talented individuals who will bring ingenuity and experience to the company as well as work seamlessly with over 100 other people on various projects. On our site you will find all you need to educate yourself about ToonBox Entertainment and the projects we have put out and are working on right at this moment. At ToonBox, you'll also work with stereoscopic and 3D technology, utilize top notch programs in a professional setting and work alongside some of the best and brightest in the industry. If you feel you are right for this job then do not hesitate to contact us, as we will be filling these positions as fast as possible, and we don’t know you exist until you contact us. http://www.toonboxen...effects-artist/ Send all resumes/applications to: Attention: ToonBox Careers ToonBox Entertainment Ltd. 26 Richardson Street Toronto, Ontario Canada M5A 4J9 OR Submit by email to: careers@toonboxent.com -ToonBox Entertainment.
  17. Nutlet 2012 VFX Reel

    HI, I post My latest on Viemo: https://vimeo.com/53734966 I am looking for a position as FX Artist or Jr.FX TD. Here is My Web www.nutletvfx.com And my Mail: vfxinnut@gmail.com The last shot was made in 2011 by using maya fluid for tornado simulation. And others is made by using houdini and mantra. The First two shots are FLIP fliud simulation. The third, ocean rock and splash, is POP EFX. The shot "helicopter rocket and explosion" is made by using my Smoke tool. There is none fluid sim in this shot. And the idea of this tool is to render metaball as volume with pyroclastic texture. Hope you like my reel. Thanks for watching!!
  18. Hi all, I am a recent graduate from Bournemouth University(NCCA), with MA in Digital Effects, currently looking for a job as VfX artist. My ultimate aim is to work as an FX TD but I am now looking for entry level positions within the industry that will allow me to achieve this goal. Here is to link to my reel: vimeo.com/pramodlj/reel You can find the reel breakdown in the video description. If your interested and like to discuss about any opportunities. Please contact me at: mail: ljpramod@live.com linkedin: uk.linkedin.com/in/pramodlj Thanks.
  19. Hello everybody, Atlast, i find the time and gutts to showcase my work in front u all, its been my first year since i stepped into vissual effects, all the works showcased are mostly student projects from MA Digital effects @ NCCA. where i found some really talented people around me to shape me up into the world of vfx. And i should also say a huge thanks for supporting me around with any help and doubt in this forum. I'm still in bournemouth, uk, looking for any job. i have production knowledge with houdini, maya, pf track, and nuke. where i could fit in any entry level position ( if u feel so ) if u like the works and would like to contact me, here are some links mail : josefernando62@gmail.com https://vimeo.com/52731898 thanks for watching!
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