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Found 126 results

  1. Cracked Ground Geometry

    Hi, I am working on a collapsing ground scene. On a hillside geometry I create curves for shattering the geometry into organically cracked pieces. It's working. But when I shatter these pieces again the boolean operator causes a trouble. It says 'Nonmanifold edges in solid'. What I tried: polydoctor sop to check the wrong geometry and repair it. It does not solves the problem. What was working, but maybe not an optimal sollution to convert the shattered geo to vdb and back to poly and shatter then. But it looses it's details in geo. My question: 1. Is there a way to prepare the geo to avoid nonmanifold error. 2. In a loop of more cracked pieces how can I check the boolean result error to make a correction. Thanks in advance!
  2. Deform Groom curve stretching

    Hi Odforcers, Im working on a project where I have to tear up a lawn using bullet rbd's and hair to generate grass. Ive come into a problem, or maybe a bug where the grass in the deforming rbd patches becomes very long either when moving through space, or even at rest. I cant seem to find any other topic where this has happened before. Has anybody encountered this kind of problem with H16's hair and deform groom? Any incite would be appreciated. Id love to attach a screen shot however the content is under NDA. All I can say is imagine a bunch of curves spidering out from underneath a few selected skin patches. Cheers!
  3. Explosion with PyroFX Series 2

    New tutorial available at cgcircuit. Creating explosion https://www.cgcircuit.com/tutorial/explosion-with-pyrofx-series-2
  4. FX TD/Artist Diego Grimaldi Looking for work

    Hey all, I am an FX TD and artist currently looking for work in Canada, Europe or remotely. Email me at: grimaldi.diego@gmail.com This is my latest reel
  5. Plant Dynamics

    Hi there! I'm tasked to do a simulation of a guy, walking through some plants. So I need to make some motion on the plants, as they're waving in the wind, but also collide with the character. My initial though was either Soft Body or Wire sim, however I can't get it to play. If anybody got any good suggestions, please let me know! Unfortunately I cannot share anything. Cheers, Jonas
  6. http://onanimationstudios.applytojob.com/apply/a3FSHErapf/Artiste-CFX-CFX-Artist ***English version below À propos de nous Rien n’égale une bonne histoire, faites partie de la nôtre ! Rejoignez ON Animation Studios, producteur acclamé de film d’animation. Nous sommes le studio CG de ON Entertainment, producteur du Petit Prince (Lauréat du César 2016 pour le meilleur film d'animation), Mune et du film tant attendu Playmobil, réalisé par Lino DiSalvo (Frozen et Tangled). Foyer de talents venant des quatre coins du monde, nous vous offrons une opportunité incomparable de travailler aux côtés d'artistes et de réalisateurs de renommée tels que Lino DiSalvo, Alexandre Heboyan (Mune) et Mark Osborne (Le Petit Prince). Notre studio est l’endroit où plaisir, technologie et qualité se rencontrent, vous donnant la chance de travailler sur des projets uniques aussi excitants à faire qu’à regarder. En plus, nos nouveaux bureaux situés dans le centre-ville de Montréal sont plutôt cool. Vous aimez travailler en équipe et êtes passionnés par votre travail d’artiste? Appliquez dès maintenant, pour profiter d’une occasion incroyable de propulser votre carrière! Voici un petit conseil d'un de nos superviseurs incroyables: « Vous n’arrivez pas à choisir entre les arts et la science? Alors venez rejoindre l'équipe de Character FX » - Character Supervisor Ta mission Développer des setups de simulation pour les divers personnages des univers Playmobil; incluant du cloth (et potentiellement, crowds) Implication dans le développement d'outils et de techniques pour le département de CFX; Travailler en collaboration avec le Character Supervisor et le CG/VFX Supervisor afin de déterminer les meilleures approches créatives et techniques pour la création de CFX; Travailler avec la production pour s'assurer que la livraison des effets respecte les délais; Travailler avec le Character Supervisor pour répondre aux exigences visuelles; Travailler dans le cadre du pipeline établi; Maintenir une superbe ambiance d’équipe! Tes qualifications Minimum 1 année d'expérience en CFX/FX ou en tant qu'Animateur technique (atout); Bonne connaissance de Maya (requis); Connaissance de Golaem (atout); Connaissance de Houdini (atout); Connaissance de Python (atout); Être capable de travailler en équipe (requis )! Merci à tous ceux qui ont exprimé de l'intérêt à faire partie de l’équipe ON Animation Studios. Malheureusement, en raison du volume de demandes que nous recevons, nous pourrions être incapables de répondre à tous les candidats. Si nous pensons que vous pouvez être un bon choix pour un des postes disponibles, vous serez contacté. Les meilleures histoires se font avec les meilleurs talents. Rejoignez ON Animation Studio! --------------- About Us Nothing beats a great story, be part of ours! Join ON Animation Studios, an acclaimed CG Animation film producer. We are the CG studio of ON Entertainment, producer of The Little Prince (winner of the 2016 César for Best Animated Film), Mune and the highly anticipated movie Playmobil directed by Lino DiSalvo (Frozen and Tangled). Being an international talent hub, we offer you the exciting chance to work alongside major animation producers, and onsite with amazing artists and stars like Lino, Alexandre Heboyan (Mune) and Mark Osborne (The Little Prince). Our studio is the place where fun, technology and quality meet, giving you the chance to work on one-of-a-kind projects that are as exciting to work on as they are to watch. Our new offices in the heart of downtown Montreal are pretty cool, too. Are you a team player with a passion for the quality of your work? Apply now for an awesome opportunity to boost your career to the next level! Here's a little advice from one of awesome supervisors: “Can’t make a choice between art and science? Character FX is where you belong!” - Character Supervisor Your mission Develop simulation setups for the various characters of the many Playmobil universes; including cloth (potentially, crowds); Involvement in the development of departmental tools and techniques; Work with the Character Supervisor and the CG/VFX Supervisor to determine the best creative approaches and techniques for the creation of CFX; Work closely with production to ensure the desired effects are delivered and that deadlines are met; Work closely with the Character Supervisor to meet visual requirements; Work within the established pipeline; All under the supervision of the CG/VFX Supervisor. Your qualifications Minimum 1 year of experience in a CFX/FX or Technical Animator role (asset); Good knowledge of Maya (required); Knowledge of Golaem (asset); Knowledge of Houdini (asset); Experience with Python (asset); Ability to perform multiple tasks set priorities and problem solving; Must be a team player (required ! Please note that Canadian citizens and Canadian permanent residents will be considered in priority. Thank you to all those who express interest in being a part of the ON Animation Studios team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings, you will be contacted. The greatest stories come from the greatest talents. Join us at ON Animation Studio!
  7. ***English version below À propos de nous Rien n’égale une bonne histoire, faites partie de la nôtre ! Rejoignez ON Animation Studios, producteur acclamé de film d’animation. Nous sommes le studio CG du group ON Entertainment, producteur du Petit Prince (Lauréat du César 2016 pour le meilleur film d'animation), Mune et du film tant attendu Playmobil, réalisé par Lino DiSalvo (Frozen/Tangled). Foyer de talents venant des quatre coins du monde, nous vous offrons une opportunité incomparable de travailler aux côtés d'artistes et de réalisateurs de renommée tels que Lino DiSalvo, Alexandre Heboyan (Mune) et Mark Osborne (Le Petit Prince). Notre studio est l’endroit où plaisir, technologie et qualité se rencontrent, vous donnant la chance de travailler sur des projets uniques aussi excitants à faire qu’à regarder. En plus, nos nouveaux bureaux situés dans le centre-ville de Montréal sont plutôt cool. Vous aimez travailler en équipe et êtes passionnés par votre travail d’artiste? Appliquez dès maintenant, pour profiter d’une occasion incroyable de propulser votre carrière! Ta mission Créer des effets visuel étourdissant et divers dans un monde aussi vaste que Playmobil au niveau de qualité demandé par le Superviseur CG et le Superviseur Fx; Travailler avec la production pour s’assurer que les effets désirés sont livrés, et que les délais sont respectés; Travailler avec le Lead Fx pour répondre aux demandes visuelles; Travailler dans le cadre du pipeline établi. Tes qualifications Préférablement 3-4 années d’expérience avec la création d’effets, préférablement en film ou en télé-série (atout); cependant nous recherchons des artistes de TOUT niveau! Expérience avec Houdini (3-5 ans) Connaissance de Maya (atout) Expérience avec les liquides complexes (sea/wave/foam) (atout); Connaissance de Python/C++ (atout); Être capable de travailler en équipe! Merci à tous ceux qui ont exprimé de l'intérêt à faire partie de l’équipe ON Animation Studios. Malheureusement, en raison du volume de demandes que nous recevons, nous pourrions être incapables de répondre à tous les candidats. Si nous pensons que vous pouvez être un bon choix pour un des postes disponibles, vous serez contacté. Les meilleures histoires se font avec les meilleurs talents. Rejoignez ON Animation Studio! --------------- About Us Nothing beats a great story, be part of ours! Join ON Animation Studios, an acclaimed CG Animation film producer. We are the feature animation studio of the ON Entertainment Group, producer of The Little Prince (winner of the 2016 César for Best Animated Film), Mune and the highly anticipated movie Playmobil directed by Lino DiSalvo (Frozen/Tangled). Being an international talent hub, we offer you the exciting chance to work alongside major animation producers, directors, and onsite with amazing artists and stars like Lino, Alexandre Heboyan (Mune) and Mark Osborne (The Little Prince). Our studio is a place where fun, technology and quality meet, giving you the chance to work on one-of-a-kind projects that are as exciting to work on as they are to watch. Our new offices in the heart of downtown Montreal are pretty cool, too. Are you a team player with a passion for the quality of your work? Apply now for an awesome opportunity to boost your career to the next level! Your mission Create stunning and diverse special effects in a world as vast as Playmobil's at quality and standards requested by the VFX/CG Supervisor and/or FX Sup; Work closely with production to ensure the desired effects are delivered and that deadlines are met; Work closely with the FX Lead to meet visual requirements; Work within the established pipeline. Your qualifications Preferred 3-4 years experience creating effect, preferably in feature film or television series (asset); however, we are looking for Artists at ALL levels of experience! Experience with Houdini (preferably 3-5 years); Maya knowledge (asset); Experience with complex liquids - sea/wave/foam/pyro (asset); Knowledge of Python/C++ (asset); MUST be a team player! Please note that Canadian citizens and Canadian permanent residents will be considered in priority. Thank you to all those who express interest in being a part of the ON Animation Studios team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings, you will be contacted. The greatest stories come from the greatest talents. Join us at ON Animation Studio!
  8. Hi everyone MPC Advertising London have loads of great, high-profile advertising projects on right now, and we are looking for mid and senior level FX Artists to start ASAP. Artists are given the opportunity to collaborate, and contribute creatively, within our award winning VFX teams. We are looking for artists available to start right now, or over the next few weeks, for initial short-term contracts with the potential for longer term roles available. Please apply through the website here - http://smrtr.io/aR940w [smrtr.io] Or drop us an email for more info adv-at-mpc.jobs You can see some of our latest work here - http://www.moving-picture.com/advertising/ [www.moving-picture.com] These are in-house only roles in London - so we can only consider candidates able to work in our studio in Soho without the requirement for a visa.
  9. This is a personal project i've been working on in houdini . so hope u like it .
  10. Very simple scene was made in Houdini. Rendered by mantra Scene by link dropbox.com/s/znam9x90lprlwy5/LIGHT_mushrooms.hip?dl=0
  11. FX TD - Storm Studios - Oslo

    Storm Studios (www.stormstudios.no) is looking for a senior or mid level Houdini FX TD. The timeline is early November to mid January. Apply at www.stormstudios.no/jobs or send an email to nordahl@stormstudios.no
  12. Mike Stoliarov FX artist reel 2017

    Hi! There is my fresh demoreel.Houdini, Maya , Real Flow.
  13. POPsolver not working

    I'm trying to source particle emitters from geometry that i created in a scene. Unfortunately, there seems to be an issue with the popsolver node, it's saying that: 'Connection 2 input is the wrong type' I'm trying to create a whisp effect, following some tutorials but already stuck and not able to continue. Please help! WhispIssue.hipnc
  14. Pyro Clustering Tutorial

    In this tutorial we will go over how to set up optimized pyro clustering with oriented DOP containers in Houdini given a piece of geometry moving through a scene. This process will lower simulation time and be more efficient when saving to disk because there are fewer voxels. Link to Tutorial -> https://gum.co/TqUNR The tutorial is free though, if you feel like giving me some support I'd be grateful !! We first go over how to get things set up quick and easy and in the second half of the tutorial we make further optimizations using VEX. We'll look at how to rewrite cluster points to do exactly what we need it to, which includes rewriting the resample sop using VEX. An intermediate tutorial for those looking to speed up their pyro workflow and learn some VEX. Includes the scene file! Hope to see everyone leveraging these optimizations in the future and squeezing in those extra few iterations before deadline! You can reach me at trzankofx@gmail.com for questions or comments.
  15. Hello everyone,I encounter a problem, I load an object in my scene. I noticed that my shift in the viewer did focus my object, so I searched on the sidefx helpers (I link the url) "http://www.sidefx.com/docs/houdini/basics/view [www.sidefx.com] “The solution I could find was the ”space + G".He walked once.Arrived at a certain level of my work, I had to use the procedure previously done.I come to my big problem.My object disappeared, leaving room for red stripes on my node geometry. I can not find where the error came from … it is not for want of having tried yet. Do you have solutions? I link you my project and the picture of the problem.Thank you in advance Pyro Smoke_v03.hip
  16. Hi there, working on a system with Houdini crowds in which I have a bunch of bugs writhing around on a dudes body. I can get one agent with multiple clips working no problem but when I try to add another agent (via a merge before I plug into crowd source) the clip attribute does not respect the agent group. That is, a maggot clip is being assigned to a mealworm for example. Of course the mealworm (second agent given to the agent group in the crowd source sop) gets screwed up in dops. While the first agent is fine. All of the examples I've found deal with only one agent. Is it possible to have multiple agents (say 10 different types of bugs) all working in the same crowd simulation? thanks in advance, nik
  17. Casablanca - CBVFX CB VFX is expanding it's team. We're looking for FX Artist / Generalist for mid / long-term projects. “A high quality audio visual content production, post production and distribution company that offers services in different areas such as cinema, publicity, television - both live and taped shows, series and reality shows. For the last decade it has become the number one in all the areas it operates in Brazil with several digital movie theaters spread throughout the country”Position Requirements: • 2/3+ years production experience using Houdini in film/commercials (knowledge of Maya will be a plus) • Knowledge of: particles, fluids (smoke, water, fire), rigidbody. • Proficiency in shading and rendering techniques • A reel showing a strong artistic sensibility. • Be able to solve problems with efficiency • Experience with one or more other professional software packages. (plus) • Excellent communication skills and technical knowledge. • Follow creative & technical briefs with regard to the production schedule. • Candidate must be able to work within a team environment. • Ability to effectively critique their own and others work, respectfully. • Good communication skills and able to take exact direction from show leads. To apply: For those interested, please email your reel / portfolio / blogs / resume to: claudiohick@gmail.com ; dgdebbie.fx@gmail.com (subject: FX Artist Position) Thank you! - Hickstein
  18. Tornado

    Scene with test tornado. https://vimeo.com/58393324 tornado_v02.hip
  19. Hi guys, Here the pitch : Snowflakes are falling, all of a sudden, time stop, snowflakes are in mid air, they move just a tiny bit. Only a few characters can move in the scene. Those characters are moving in the middle of those mid air snowflakes, who are advected by the movement . My first thought was to animate the time scale of my pop sim, that way the particle seems to slowly stop, which is what i want, but with that setup collision and advection didn't work. My second thought was to multiply the velocity from 1 to 0.001 in a popvop, but same conclusion, it seems that without velocity my particles wont move after advection from a geo, (which make sence, the overall velocity is multiplied by 0.001 ) Do you have any ideas how i could slowly stop the movement of my particles and advect them without using the timescale ? Thank you for your time Kind regards , Las
  20. Hi all, Is there any way to glue active objects to non active deforming object? I tried to update glue position every frame so that it could stick to passive object, but looks like it doesn't work. Attaching hip to be clear Cheers, A glueToDeform.hipnc
  21. Houdini Flames and Fire Tutorial

    New tutorial at CMIVFX about creating fire and flames, check it out
  22. Houdini FX TDs - Trixter Munich

    TRIXTER Munich is currently looking for experienced Mid & Senior Houdini FX TDs. Location: Munich Project: "Thor: Ragnarok" Type of contract: Freelance. From as soon as possible until end of September with option to extend in other projects. Responsibilities: Working closely with VFX Supervisors to creatively solve effects challenges and develop final shot look Deliver all elements in a structured way that allows efficient integration into the pipeline. Working with other TD's and artists to create photo-real effects and physically accurate simulations Working with production management to prioritize tasks. Creatively solve problems and achieve art direction for a shot. Anticipate, communicate and troubleshoot any creative and/or technical problems Requirements: Minimum 3+ years experience in the feature movie and/or television industry. Expert working knowledge of Houdini Software. Experience with rigid body and particle dynamics, volume modelling and rendering, procedural geometry generation and fluid dynamics Proficient knowledge of FX techniques and workflows. Understanding of Linux/Unix based operating systems. Familiarity with one or more coding /scripting languages (Python/Mel/etc) Good communication, organizational, time management and interpersonal skills. English language skills Due to the immediate need of our current project, we are only able to consider applicants who are already eligible to work in Europe. We are very much looking forward to receiving your application! Please send us your CV, the earliest commencement date and daily rate to laila.sleiman@trixter.de Thank you so much!
  23. Dust/Smoke Shockwave

    Hi guys, This is something I've been looking around at for awhile, checking different solutions and testing them out. But I just wanted to check what you guys find to be the most effective way to create a shockwave from f.e. an explosion. Any and all ways are welcome, I'd just like to know what you find works best for you. Cheers, Jack
  24. MPC's award winning Advertising team in London are looking for a number of freelancers for projects starting right now. We currently need a number of experienced Houdini FX Artists, but also looking for Animators and Lighters. Please get in touch if you are available, or going to be soon, or know someone who is. advertising@mpc.jobs
  25. Smoke Target Force

    A quick Houdini smoke simulation done in a day. This was done by using the gas target force microsolver. Hip file attached - feel free to take a look! Cheers, Mark run_smoke_v002.hipnc
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