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Found 118 results

  1. Very simple scene was made in Houdini. Rendered by mantra Scene by link dropbox.com/s/znam9x90lprlwy5/LIGHT_mushrooms.hip?dl=0
  2. Storm Studios (www.stormstudios.no) is looking for a senior or mid level Houdini FX TD to round out the team on Marvel's Black Panther. The timeline is early November to mid January. Apply at www.stormstudios.no/jobs or send an email to nordahl@stormstudios.no
  3. Mike Stoliarov FX artist reel 2017

    Hi! There is my fresh demoreel.Houdini, Maya , Real Flow.
  4. POPsolver not working

    I'm trying to source particle emitters from geometry that i created in a scene. Unfortunately, there seems to be an issue with the popsolver node, it's saying that: 'Connection 2 input is the wrong type' I'm trying to create a whisp effect, following some tutorials but already stuck and not able to continue. Please help! WhispIssue.hipnc
  5. Pyro Clustering Tutorial

    In this tutorial we will go over how to set up optimized pyro clustering with oriented DOP containers in Houdini given a piece of geometry moving through a scene. This process will lower simulation time and be more efficient when saving to disk because there are fewer voxels. Link to Tutorial -> https://gum.co/TqUNR The tutorial is free though, if you feel like giving me some support I'd be grateful !! We first go over how to get things set up quick and easy and in the second half of the tutorial we make further optimizations using VEX. We'll look at how to rewrite cluster points to do exactly what we need it to, which includes rewriting the resample sop using VEX. An intermediate tutorial for those looking to speed up their pyro workflow and learn some VEX. Includes the scene file! Hope to see everyone leveraging these optimizations in the future and squeezing in those extra few iterations before deadline! You can reach me at trzankofx@gmail.com for questions or comments.
  6. Hello everyone,I encounter a problem, I load an object in my scene. I noticed that my shift in the viewer did focus my object, so I searched on the sidefx helpers (I link the url) "http://www.sidefx.com/docs/houdini/basics/view [www.sidefx.com] “The solution I could find was the ”space + G".He walked once.Arrived at a certain level of my work, I had to use the procedure previously done.I come to my big problem.My object disappeared, leaving room for red stripes on my node geometry. I can not find where the error came from … it is not for want of having tried yet. Do you have solutions? I link you my project and the picture of the problem.Thank you in advance Pyro Smoke_v03.hip
  7. Hi there, working on a system with Houdini crowds in which I have a bunch of bugs writhing around on a dudes body. I can get one agent with multiple clips working no problem but when I try to add another agent (via a merge before I plug into crowd source) the clip attribute does not respect the agent group. That is, a maggot clip is being assigned to a mealworm for example. Of course the mealworm (second agent given to the agent group in the crowd source sop) gets screwed up in dops. While the first agent is fine. All of the examples I've found deal with only one agent. Is it possible to have multiple agents (say 10 different types of bugs) all working in the same crowd simulation? thanks in advance, nik
  8. Casablanca - CBVFX CB VFX is expanding it's team. We're looking for FX Artist / Generalist for mid / long-term projects. “A high quality audio visual content production, post production and distribution company that offers services in different areas such as cinema, publicity, television - both live and taped shows, series and reality shows. For the last decade it has become the number one in all the areas it operates in Brazil with several digital movie theaters spread throughout the country”Position Requirements: • 2/3+ years production experience using Houdini in film/commercials (knowledge of Maya will be a plus) • Knowledge of: particles, fluids (smoke, water, fire), rigidbody. • Proficiency in shading and rendering techniques • A reel showing a strong artistic sensibility. • Be able to solve problems with efficiency • Experience with one or more other professional software packages. (plus) • Excellent communication skills and technical knowledge. • Follow creative & technical briefs with regard to the production schedule. • Candidate must be able to work within a team environment. • Ability to effectively critique their own and others work, respectfully. • Good communication skills and able to take exact direction from show leads. To apply: For those interested, please email your reel / portfolio / blogs / resume to: claudiohick@gmail.com ; dgdebbie.fx@gmail.com (subject: FX Artist Position) Thank you! - Hickstein
  9. This is a personal project i've been working on in houdini . so hope u like it .
  10. Tornado

    Scene with test tornado. https://vimeo.com/58393324 tornado_v02.hip
  11. Hi guys, Here the pitch : Snowflakes are falling, all of a sudden, time stop, snowflakes are in mid air, they move just a tiny bit. Only a few characters can move in the scene. Those characters are moving in the middle of those mid air snowflakes, who are advected by the movement . My first thought was to animate the time scale of my pop sim, that way the particle seems to slowly stop, which is what i want, but with that setup collision and advection didn't work. My second thought was to multiply the velocity from 1 to 0.001 in a popvop, but same conclusion, it seems that without velocity my particles wont move after advection from a geo, (which make sence, the overall velocity is multiplied by 0.001 ) Do you have any ideas how i could slowly stop the movement of my particles and advect them without using the timescale ? Thank you for your time Kind regards , Las
  12. Hi all, Is there any way to glue active objects to non active deforming object? I tried to update glue position every frame so that it could stick to passive object, but looks like it doesn't work. Attaching hip to be clear Cheers, A glueToDeform.hipnc
  13. Houdini Flames and Fire Tutorial

    New tutorial at CMIVFX about creating fire and flames, check it out
  14. Houdini FX TDs - Trixter Munich

    TRIXTER Munich is currently looking for experienced Mid & Senior Houdini FX TDs. Location: Munich Project: "Thor: Ragnarok" Type of contract: Freelance. From as soon as possible until end of September with option to extend in other projects. Responsibilities: Working closely with VFX Supervisors to creatively solve effects challenges and develop final shot look Deliver all elements in a structured way that allows efficient integration into the pipeline. Working with other TD's and artists to create photo-real effects and physically accurate simulations Working with production management to prioritize tasks. Creatively solve problems and achieve art direction for a shot. Anticipate, communicate and troubleshoot any creative and/or technical problems Requirements: Minimum 3+ years experience in the feature movie and/or television industry. Expert working knowledge of Houdini Software. Experience with rigid body and particle dynamics, volume modelling and rendering, procedural geometry generation and fluid dynamics Proficient knowledge of FX techniques and workflows. Understanding of Linux/Unix based operating systems. Familiarity with one or more coding /scripting languages (Python/Mel/etc) Good communication, organizational, time management and interpersonal skills. English language skills Due to the immediate need of our current project, we are only able to consider applicants who are already eligible to work in Europe. We are very much looking forward to receiving your application! Please send us your CV, the earliest commencement date and daily rate to laila.sleiman@trixter.de Thank you so much!
  15. Dust/Smoke Shockwave

    Hi guys, This is something I've been looking around at for awhile, checking different solutions and testing them out. But I just wanted to check what you guys find to be the most effective way to create a shockwave from f.e. an explosion. Any and all ways are welcome, I'd just like to know what you find works best for you. Cheers, Jack
  16. MPC's award winning Advertising team in London are looking for a number of freelancers for projects starting right now. We currently need a number of experienced Houdini FX Artists, but also looking for Animators and Lighters. Please get in touch if you are available, or going to be soon, or know someone who is. advertising@mpc.jobs
  17. Smoke Target Force

    A quick Houdini smoke simulation done in a day. This was done by using the gas target force microsolver. Hip file attached - feel free to take a look! Cheers, Mark run_smoke_v002.hipnc
  18. Hello, The effect I'm trying to create is a dragon fire effect, However since I've added new translation to the particle emitter and and container the simulation no longer runs correctly. I believe this is to do with the individual DOP networks yet I'm not sure. Any help would be great since I've been stuck on this issue for some time Thank you Dragon_flames11.hipnc
  19. Cloth collision like gum

    Good morning people: I'm a beginner in the 3D world. My main skill is photography and I'm searching a way to integrate some kind of VFX onto my images. Now I'm trying to generate a kind of big sheet of bubble gum colliding with a head. I don't know it the Cloth collider approach is the best or FLIP could be better. I'm stuck in this part, with this setup, I need a more stretchy look but I don't know how to achieve it. Thanks for your time. Best regards, Pelayo. clothCover.hipnc
  20. Pyro Jet Exhaust

    Hi guys ! I'm trying to make a afterburner, jet gas exhaust effects, but I'm struggling right now. I looked at the Pyro Jet Exhaust HDA from SideFX (https://www.orbolt.com/asset/SideFX::pyrojetexhaust). I opened it and look how it works but I still can't understand. There is no combustion, no flames, no smoke, is it just fuel/gas ? If this so, how can I make it collide with an object ? Like when a rocket beginning to launch, the afterburner collide with the floor. Thank you for your help guys
  21. Hi, I am creating a "velCombined" attribute which I would like to print as a float value which I would then be able to copy/paste relative references. I was not able to find out how to do specifically that. Please help Thanks
  22. Houdini FX Artist - Available

    I am currently available for Visual Effects work. Please contact me at: jameshadkins@me.com
  23. Hello, I'm trying to get particles to drive a pyro simulation to create a flamethorwer effect. However i keep getting random unexpected motion, I've tried sourcing the velocity of the particles to fix it but it doesn't give the look i want. I've attached my hip file Dragon_flames5.hipnc
  24. Hello Everyone The Registration for the summer term is now open! http://www.cgsociety.org/training/course/introduction-to-fx-using-houdini1 Update: Added new extra videos to help students transition to Houdini 16. Please feel free to email me if you have any questions. sabervfx@gmail.com For Review on this course: Please read the comments on the vimeo page. Thanks Saber
  25. 3D Artist- Moment Factory - Montreal

    Are you crazy about textures, shapes and colours and constantly looking for new inspiring creation challenges? Are you passionate about 3D? Do you consider yourself great technically and creative? Do you like playing around a variety of software to get your aesthetic and realism always higher? Do you sometimes dream of joining a multidisciplinary team of pioneers based in Montreal and feel you’d thrive amazingly in international ambitious multimedia experience projects? Here is our content reel for you to be inspired: https://vimeo.com/178357432 Moment Factory is looking for creative and expert 3D Artists in different aspects of the 3D pipeline with special interest for modeling, texturing, environment and FX. Our tools are Maya and Houdini. Please note: we are not looking at character animators or any other kind of specialist 3D animators but our 3D artists also animate objects and abstract images and, therefore, a knowledge of animation is a requirement for this role. Send me your CV/linkedIn profile and portfolio/Demo reel at julietb@momentfactory.com We offer to sponsor the working visa for non-residents in Canada. Some rules apply. Note: advanced level of English is necessary and only artists with relevant portfolio will be contacted.
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