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  1. Hi guys This questions might have been asked several times before, But even after going through a lot of relevant posts and forums I didn't get a clear answer of what is the best way of doing this. Well basically I am working on an RBD sim for our current project atm and have some particles emitting from the impact points of my RBD shards when they hit the ground. I need to export these particles from Houdini and render it in Maya, using either Maya classic particles or nparticles attributes. I tried both exporting as alembic cache and fbx, but none of them worked, I can bring the caches back in Houdini with no problem but Maya just does not recognise particles exported from Houdini. I managed to bring the particles in Maya using Vray proxy but in that case the particles are imported under a geo node and are not treated as particles so I don't have access to any relevant attributes for particles. Based on my research people are recommending exporting .bin files using the realflow for Houdini plugin or using "Crate" to translate the particles alembic caches from Houdini into maya. But before convincing my company to implement any of these I was wondering if there is any easier way of doing this using native Houdini and Maya tools, as I am assuming that many people have had this issue before. Sorry for the long post I appreciate any help Thanks Sina
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