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Found 2 results

  1. Hey guys. So i've done a flip simulation and created a VDB mesh from it. Then created a new scene and added ocean waves from the shelf tool and added displacement to the VDB mesh using ocean waves. So now i'm happy with my displacement on my flip mesh, and i want to create an infinite(large ocean) and composite these 2 renders later in post production. How do i apply the same displacement on my VDB mesh to an infinite/extended/large ocean? I have attached a screenshot and my .hip file, hope you guys can help me out Ocean_Displacement_01.hip
  2. Whitewater from Ocean Waves

    hey, I created some ocean surface with the ocean waves shelf tool. My goal is to have some whitewater and mist on top of that which is colliding with the pillar in the middle. I wanted to ask you if you have some tips in general for me what could be a good way to go. I looked at the whitewater shelf tool but it works with flip simulations underneath and my setup is not simulated at the moment. I thought I create the ocean surface itself without simulation as the results are pretty nice and than some simulated white water and collision foam on the pillar...but I get a little stucked. Again I would be very thankful for some general tips about the workflow. kind regards Jon
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