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  1. Hey all, I'm trying to recreate this trail-motion form-like thing... I was trying to do it with a sweep and a path but I'm not getting the nice interesting shapes like in the image. Does anyone else have an idea on how to approach this? here is my failed attempt so far (in the hip): odforcehelp01.hiplc Thanks!
  2. Hi everyone, today we released our diploma short film "Sanity’s Prison". It is an abstract animation film about the conflict between raw urges and morality. The 3D was done completely in Houdini. You're all invited to take a look: Project of the Months: Sanity's Prison by Aleksej Skrypnik
  3. Houdini Abstract Virus Tutorial - Part 2: Render Download project file: https://microverse.art/?smd_process_download=1&download_id=2655 Check out my website. https://microverse.art/ Sound design: Neema Abolghasemi LinkTree: https://linktr.ee/armin_lotfi Behance: https://www.behance.net/armin_lotfi Artstation: https://www.artstation.com/armin_lotfi Instagram: https://www.instagram.com/armin_lotfi/
  4. Houdini Abstract Virus Tutorial - Part 1: Setup Part 2 will be uploaded soon. Download project file: https://microverse.art/?smd_process_d... Check out my website. https://microverse.art/ Sound design: Neema Abolghasemi LinkTree: https://linktr.ee/armin_lotfi Behance: https://www.behance.net/armin_lotfi Artstation: https://www.artstation.com/armin_lotfi Instagram: https://www.instagram.com/armin_lotfi/
  5. Happy Friday, I'm trying to re-create this work in Houdini... I was trying to achieve with a sweep and custom curve but wasn't able to get the variation like on the example attached. It just looked like a repeated pattern. Can anyone provide a push in the right direction. I'm sure it's a simple step Thanks,
  6. i want to create an abstract art like the image attached below, it has a main sphere with differrent size of spheres scattered on it, i can create a sphere with scatter and copy stamp nodes to create something like this, but how do i keep the spheres from colliding with each other? and they should also stick to t he main geometry. please help.
  7. Hello everyone! https://youtu.be/c4EsWQc7pAE In this tutorial we'll be going over the steps to generate a wavy pattern using simple VEX functions. This is more of a VEX oriented tutorial than my usual videos, but it should be easy to follow along since I will be giving a visual breakdown of each and every line and their effect on the geometry. Thanks to cgwiki's "JoyOfVex" guide that got me motivated to expand on this concept. I recommend you check out his series if you're interested in starting your journey in VEX. http://www.tokeru.com/cgwiki/index.php?title=JoyOfVex
  8. Hey everyone ! As an exercise I am trying to reproduce this C4D tutorial in Houdini, which seems pretty basic but I can't find the way to do it : I tried to use vellum cloth and a pop wind but I am not sure it's the right way to go. I had some pressure to avoid the sphere to collapse but again I am pretty sure this is not the way to go. 3 points interesting in the video : The folding of the cloth which are really realistic to me The fact that the sphere is not collapsing or moving The fact that we can not see the wind direction/noise pattern Here is the hip file even if it will not help :'D Wind-SphereCloth.hip
  9. Dive is video mapping project that was created for audio visual festival Signal 2015 in Prague. This event attracts around 100 000 visitors every year, the city becomes completely filed with the people that flows like river trough the city. As a surface was used the rococo facade of the Kinský Palace in the Old Town Square that normally functions as a National Gallery. This video mapping combines abstract shapes with existing architectural parts of the facade and illusions evoking a watery surface. In this way the projection penetrates the subconscious in an attempt to shatter the image of everyday reality. Concept: Petr Krejčík Animation: Petr Krejčík and Ati Sphere Music: Ondřej Skala http://cirquegaruda.cz https://www.instagram.com/cirque.garuda/
  10. playing with some idea's setup's from the many new tutorials, which popping up last days.
  11. Abstract Visuals - Houdini and Redshift Link: http://bit.ly/2ZFfdti This course is about the creation of visual abstract effects in Houdini. At the same time, this course is also about Redshift for Houdini. Things we create together: abstract lines, geometric shapes, crystals out of this world and an ornametal structure. At the end of this course we are going through a pdg pipeline for redshift. I'm looking forward to the course! See you in the course! Tim
  12. Hi guys, I have been wraping my head around trying to figure how to create shapes like this. My first thought was using vdb and subtracting for example a torus but i couldnt get there. I also tried some voronoi inside wires with different width. Lastly i made a circle spline in a solver and transform in + rotate and then skin the mesh but result isnt there. Any insight to achieve these forms? Tagging the máster @f1480187 Thanks!
  13. New link with my the first lesson for free Link to Course: http://bit.ly/2GBseO2
  14. My new Course - Abstract in Houdini is now available! https://www.cgcircuit.com/course/abstract-in-houdini
  15. This channel deals with abstract effects and motion grafics in Houdini. You are welcome! https://discord.gg/CrCpe7S
  16. jonidunno

    The Cube

    Hey all, I got super excited on this image and started to make something based on it And now I'm reaching out for some guidance. Attached is where I was heading... still not getting the nice symmetry and variety that the image has. Any help would be appreciated thanks! cube_v001.hipnc
  17. jonidunno

    The Cube

    Hey all, I got super excited on this image and started to make something based on it. And now I'm reaching out for some guidance. Attached is where I was heading... still not getting the nice symmetry and variety that the image has. Any help would be appreciated thanks! cube_v001.hipnc
  18. Hi All, I am not sure I am posting this in the correct Forum segment..if note please let me know. For the life of me I cannot find a way to replace/control the hair shapes from ribbon to cubes or hexagons and etc..... Trying to achieve in the images below using Hair and Fur as it is much faster than using the Copy stamp Sop. I have tried Polywire (super slow) and I was using the Hair shelve tools. So created a Geometry Node with object merge using the output of the Hairs ====> Polywire. Any suggestions would be great The below is the result achieved so far....super fast performance Cheers!
  19. This is an enhanced version of an earlier animation. This time it was rendered with a dual 1080GTX G1 and 960GTX in Redshift. So instead of taking 3 hours, it took about 1hr30 - I guess there are ways of making it quicker but I'm still in the learning process
  20. Hey guys, hows going? I'm trying to figure out how to do this kind of stuff, as you already may know, these artists are Cristoph Bader, and Simon Holmedal, two genius. I know there's an easy way to do in cinema 4d, with x-particles, a followsurface node and a turbulent noise, but the more I learn Houdini, the less I want to go back to my older apps, and the more I want to study fractals, nature, maths (always a hard thing for me since I'm a designer), but proceduralism is da bomb! Sam welker posted a tut on creating swirly patterns on a plane, entagma has some on fractals, as well as for loop subdivision depending on attributes. My questions, are these done with particles and solver? I really want to achieve this kind of complexity, If someone has a good tutorial or resource on stuff like "this particle goes here, and when spot this one the next do this" and stuff, pop behaviors explained for a 1 month houdini user, could be also a ray sop involved here to get the shapes?, at the same time they are uniform, noise?, trying to figure out but its driving me crazy, some key words to google would be very helpful, lately I'm more in abstract stuff than anything, started looking nature more closely, probably there's VEX involved here, thats my biggest fear, I guess I'll had to learn if I want to make power stuff. Thanks for reading!
  21. Hey magicians, Wanted to share some Houdini tutoriales I did You can find them here: https://caskaldesign.com/tutorials/ Cheers!
  22. Hello all, I'm having trouble recreating this image... I'v made a sphere have tried to slice it in vdb's but cannot figure out how to achieve the shape? If anyone could point me in the right direction it would be much appreciated! thanks,
  23. Hey there, im new to houdini and i really want to create some partcile trails that are floating around the shape of an object. Would be great if someone can explain me a quick way without attribute wrangles as im not experienced in coding at all. Thanks in advance. Nick
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