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  1. Hello! I am currently playing around with using COP together with SOP, and I have run into a little problem. Here is what I have done: 1. I have scattered points along a surface 2. Then I gave each point an attribute which contains a filename like "flower_1.jpg" and "flower_2.jpg" 3. With a copy SOP I put planes on each point 4. After that I put a material SOP wich overrides the texturepath with the attribute from the point 5. Everything works as it should. Now I am in need to faking shadows (please do not give me suggestions on other ways to do shadows, we do both know that it isn't really flowers I am working with ) The solution that fits my needs the best is to have a plane, rotated along the surface, with the same texture as the previous one. But this of course needs to be black and a bit faded. I have managed to do this in COP with a hardcoded texturepath, but now we have reached my problem How do I feed my point attribute with the filepath into my COP-network, and then retrieve the output so that I can use it as a texture? I have tried to search, but I have had no luck so far. I am thankfull for everything that can get me in the right direction Cheers! Joakim
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