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Search the Community: Showing results for tags 'after effects'.
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Are you crazy about textures, shapes and colours and constantly looking for new inspiring creation challenges? Are you an absolute expert of motion design and always aware of new technologies? Do you sometimes dream of joining a multidisciplinary team of pioneers based in Montreal and feel you’d thrive amazingly in international ambitious multimedia experience projects? Do you consider yourself autonomous and a good team player? If on top of all this you have a degree in 2D/3D animation, graphic design or any equivalent, you have been working in the field for at least 4 years, you enjoy creating concepts as well as being hands on, you master After Effects and compositing has no secret or you prefer playing around with C4D and you consider yourself pretty good with it, then here is your chance: send me your CV/linkedIn profile and portfolio/Demo reel at firstname.lastname@example.org NB: We offer to sponsor the working visa for non-residents in Canada.
Hi, this formula is about offsetting animation of several objects (or points, etc.) over a period of time, in such a way that the interval of time for each object is related to number of objects and the desired period of time. Let's say you have 10 objects, and you want to animate all of them over 3 seconds, with some time offset for each object. With this formula you can change the number of objects, adjust the amount of offset or adjust the period of time, and each object will automatically adjust its start and end time, so all object animation will fit within the specified period of time. I came up with this formula when I was working on AfterEffects. I was always looking for a procedural way to offset animation of several layers. this is the formula: n = numLayers - .. offset 0 --> 1 progress 0 --> 100 Start: 100 * (index - 1) * offset / n End: 100 - (100 * (n - index) * offset) / n ease(progress, start, end, 0, 100) Recently, I started learning Houdini and VEX. I was curious to see the application of this formula inside Houdini. then I found this thread: http://forums.odforce.net/topic/24056-learning-vex-via-animated-gifs-bees-bombs/ in the example of Twisting Box, matt uses "smooth" function. this is what I was looking for: smooth() function in Houdini is the equivalent to ease() function in AfterEffects. The attached hip file contains 2 applications of the formula, one based on the number of objects to be stamped (using @ptnum); the second based on the position of points (@P.z) offsetAnimation.hipnc
Second Story posted a topic in StudiosSENIOR ANIMATOR/VFX ARTIST (Atlanta studio) Second Story is a network of design studios focusing on responsive environments, story-driven experiences, and experience innovation. For more than 20 years, we have conceptualized, designed, and developed projects that educate, immerse, and activate across the cultural and brand space. Our studio is interdisciplinary and intensely collaborative, founded on the desire to make great work through collective authorship. We are seeking a multi-talented artist who bridges animation and visual effects to create breathtaking motion experiences for installations and interactive projects. You’re up on leading-edge motion-design trends, familiar with emerging and traditional pipelines, and your portfolio makes jaws drop. As a core part of a project team, you will work with the creative lead and other studio collaborators on the development and execution of motion design in all forms. CORE RESPONSIBILITIES: · Develop and deliver motion sequences that are true to the creative brief, original, nuanced, and recognizable · Produce envelope-pushing motion concepts across all project scales and a variety of media canvases · Directly contribute to the conceptual development of projects · Create motion elements for proposals and new business responses · Accurately estimate the level of effort for required results THE CANDIDATE MUST BE: · A visual artist whose command of motion design establishes the emotional tenor of a project, paints the complexion of its interfaces, and brings clarity to complexity · Skilled in generating design and motion studies that communicate spatial and time-based concepts · Experienced in creating visuals that engage individuals and groups at scale in both physical and virtual spaces · Collaborative, professional, outgoing, friendly, and fearless SKILLS & EXPERIENCE: · A masterful command of the craft of animation, both real-time and pre-rendered · A strong knowledge of visual effects techniques and tools · Expert-level skills in Houdini, After Effects, and Maya or Cinema 4D · Proven skills in: o rigid body and particle dynamics o volume modeling and rendering o procedural geometry generation o fluid dynamics · Strong understanding of physical dynamics and natural phenomena · Scripting proficiency using Python is a plus · Visual Effects/Animation (or related) professional degree · 6+ years professional experience in animation & visual effects This is an exceptional opportunity for a meaningful career in an environment where collaboration is paramount, but individual efforts shine. This position is located in Atlanta, GA, with a competitive, comprehensive salary and a benefits package that includes medical, dental, disability, employer-contributed 401(k), and professional development funds. Please send your resume and your portfolio to email@example.com. about second story Second Story, part of SapientNitro, is a network of design studios that focuses on responsive environments, story-driven experiences, experimentation, and innovation. We conceptualize, design, and develop projects that educate, immerse, and activate across the cultural and brand space. In our studios in Atlanta, New York, and Portland, designers, producers, and technologists collaborate in a lab-based environment to create experiences that reward audience interaction with powerful, personalized pathways through content and the world of ideas. Second Story’s work has received hundreds of awards and is included in the Smithsonian’s permanent research collection on information technology. For more information, visit www.secondstory.com. about sapientnitro SapientNitro®, part of Publicis.Sapient, is a new breed of agency redefining storytelling for an always-on world. We’re changing the way our clients engage today’s connected consumers by uniquely creating integrated, immersive stories across brand communications, digital engagement, and omni-channel commerce. We call it our Storyscaping® approach, where art and imagination meet the power and scale of systems thinking. SapientNitro’s unique combination of creative, brand and technology expertise results in one global team collaborating across disciplines, perspectives and continents to create game-changing success for our Global 1000 clients, such as Chrysler, Citi, The Coca-Cola Company, Lufthansa, Target and Vodafone, in 31 cities across The Americas, Europe and Asia-Pacific. For more information, visit www.sapientnitro.com. SapientNitro and Storyscaping are registered service marks of Sapient Corporation. *Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions of this role, which include hearing, speaking, typing, and occasionally moving and/or lifting up to 15 pounds. Sapient US is an Equal Opportunity / Affirmative Action employer. All qualified applicants to Sapient US will receive consideration for employment without regard to race, color, religion, sex, national origin, disability, or protected veteran status.
PolyglotGroup posted a topic in StudiosGot a DA DNA? Join Moment Factory, THE multimedia leader! firstname.lastname@example.org https://goo.gl/dOm7t4