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Showing results for tags 'alignment'.
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jamesr posted a topic in General Houdini QuestionsHey guys, Lately I've been using the grid in my network pane (tools > show grid), and I always snap my nodes to the intersection points so it's all nice and pretty. But every so often, multiple times a day, and usually when I re-open a scene, all the nodes will be nudged off, maybe ~1/4 grid space in a given direction. It's as if the grid is being drawn in a slightly different location. Obviously it's not a huge deal to just select all the nodes and scoot them over, but it gets a little redundant having to do it in every network, and kind of defeats the purpose of having a neat grid. I'm wondering if anyone else notices this or knows of an RFE for it, or if it's just me... Thanks!
I am trying to mimic a rail spline like you would use in Cinema4D. Essentially I would like each point normal to look at the point with the same index on another curve. From what I've found on getting a direction from two vectors is to simply subtract B from A. However, this does not seem to be the case. (See attached file) Is there more to it than simply subtraction? Align_Normal.hip