Jump to content

Search the Community

Showing results for tags 'are you even reading this?'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. I'm trying to normalize the velocity of an animated Bird. (not sure if normalize is the right word) The bird was animated to flap and fly along a path in XSI then exported to alembic. I want to emit fluids off the bird using the wing flap velocity WITHOUT using the velocity of the bird body moving through space. How would I go about getting rid of the forward velocity? I tried using a centroid point to subtract from the bird velocity in a VOP with hopes that it would leave me with only the flapping velocity but no luck there. I've attached a file with an example setup. Any help would be appreciated, I think I'm missing something simple. normalize bird velocity_v01.hip
×
×
  • Create New...