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Showing results for tags 'arnold ass export maya'.
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Hi Peoplez, I am doing some wire animation for plants which are going to be rendered in maya/arnold. So i am exporting the plant geo and the shader (comming/exported from maya) as an ass file. The assignement/name of the shader in houdini looks something like this: shop/myShader/leaf01 The exported ass shader from maya has a name like this: plant_000:leafBaseSG So I have to go into the .ass file and replace the houdini shd name (shop/myShader/leaf01) with the maya shd name (plant_000:leafBaseSG) manuall, so arnold can pick it up in the exported shader procedural when rendering in maya. This is pretty anoying because the .ass files keep getting bigger and bigger and more and more plants are added. So for example it takes the pc a hole day to reasign the shaders for one shot ... argh ... wire sim is only taking 15 min . If I wrangle the @shop_materialpath to the string I need (plant_000:leafBaseSG) it exports a NULL NULL thingy. Any idea or help would be much appreciated! Thanks a lot Rico