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Found 9 results

  1. fx

    Falcon's Creative Group is seeking full time and/or contract FX ARTISTS and SENIOR FX ARTISTS to join our team in Orlando, FL. Our studio has been creating immersive experiences for special venues, theme parks, and attractions for over 17 years. From global entertainment destinations to cutting edge digital storytelling, to unparalleled themed experiences, our team successfully transforms everyday reality – every day. Check out our DEMO REEL! Position Description The FX Artist will work closely with the Animation Team and Creative Leads to develop 3D FX elements to accomplish the vision of the Director for unique and high-profile 3D animated stereoscopic projects. Responsibilities include: 1. Establish and understand project FX needs/requirements. 2. Develop particle, rigid body, fluid and volumetric effects Develop in a fast-paced environment with an iterative workflow. 3. Maximize FX rendering techniques with AOVs for compositing. 4. Basic compositing of FX layers/AOVs in shots. 5. Identify creative and technical issues and elevate solutions to appropriate team members. 6. Communicate development status and forecasts. 7. Meet project deadlines set by production. 8. Maintain high security standards for confidential studio assets. Qualifications: 1. Professional industry experience preferred. 2. Strong foundation in using MAYA FX systems and/or HOUDINI. 3. Experience with shader development and render AOVs preferred. 4. Experience with NUKE compositing software a plus. 5. Stereoscopic film production experience a plus. 6. Experience using KRAKATOA, FUME-FX a plus. 7. Programming experience in MEL and/or PYTHON a plus. Submit your application online at: http://falconstreehouse.com/careers.html Falcon’s Treehouse, LLC is a drug-free workplace and employment is contingent upon passing a drug screen. We are an equal employment opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, age, national origin, disability status, protected veteran status or any other characteristic protected by law.
  2. FX Artist (Dynamics/Particles) The FX Artist will work closely with the Animation Team and Creative Leads to develop 3D FX elements to accomplish the vision of the Director for unique and high-profile 3D animated stereoscopic projects. For a better idea of what we do, check out our branding video! https://vimeo.com/166223263 Responsibilities include: 1. Establish and understand project FX needs/requirements. 2. Develop particle, rigid body, fluid and volumetric effects Develop in a fast-paced environment with an iterative workflow. 3. Maximize FX rendering techniques with AOVs for compositing. 4. Basic compositing of FX layers/AOVs in shots. 5. Identify creative and technical issues and elevate solutions to appropriate team members. 6. Communicate development status and forecasts. 7. Meet project deadlines set by production. 8. Maintain high security standards for confidential studio assets. Qualifications: 1. Professional industry experience preferred. 2. Strong foundation in using MAYA FX systems and/or HOUDINI. 3. Experience with shader development and render AOVs preferred. 4. Experience with NUKE compositing software a plus. 5. Stereoscopic film production experience a plus. 6. Experience using KRAKATOA, FUME-FX a plus. 7. Programming experience in MEL and/or PYTHON a plus. Submit your application online at: http://www.falconscreativegroup.com/en/about/careers/ Contract and Staff positions are available Falcon’s Treehouse, LLC is a drug-free workplace and employment is contingent upon passing a drug screen. We are an equal employment opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, age, national origin, disability status, protected veteran status or any other characteristic protected by law.
  3. Hi everyone! GridMarkets' new Featured Houdini Artist is Alvaro Segura, Houdini FX Lead at MPC Los Angeles. He shares his thoughts on art, shows us how to build a simple fractal system using VEX and as a bonus, we get a glimpse into the cloud system he is currently building. We hope you enjoy this last profile for 2016 and wish you all a Happy New Year, Patricia and the GridMarkets Team
  4. New GridMarkets featured Houdini Artist: Ramiro AMK Fernandez from Argentina Is it possible to create an entire Universe using Houdini? Talented art director and digital artist Ramiro AMK Fernandez from Argentina shows us how it's done! You can read his Artist Profile on our website: www.gridmarkets.com/ramiro-amk-fernandez We hope you like this new feature, Patricia and the GridMarkets team
  5. Hi everyone, We're excited to share our new GridMarkets Houdini Artist Profile with the Houdini community! Scott Pagano from Neither-Field tells us more about Betamax, his stunning Houdini music video for State Shirt. Enjoy our new feature and let us know which one of your favourite Houdini artists you'd like to see profiled next. Have a great day, Patricia and the GridMarkets team
  6. Our new GridMarkets Houdini artist feature profiles Charles Trippe, FX Lead at Zero VFX. He shares his thoughts on a hair simulation system he developed, which can be seen in action in commercials and films such as Kia: Evolved, and the upcoming Ghostbusters movie. We hope you enjoy the feature! Patricia and the GridMarkets team
  7. iZ Inc. Tokyo is looking for Houdini FX TDs who are experienced in large scale flip fluid simulations. Work Period - Short term Contract (Monthly). Project starts on 23rd May. If working on location, should be able to arrive in Japan by 1st June. The simulation needs to be very art directed, so controlling the simulations are important . On location work (Tokyo, Japan) - Work together with us for the project duration (1 month) in our office in Tokyo. Transportation and Accommodation will be paid for. Remote work Option - If you have the necessary workstations and Houdini FX licence, you can work for us remotely as long as the commutation is fast and clear. Contact us for more information. Recruiting Team iZ inc. 4th Floor, Taniguchi Building, 1 Chome-9-21 Fujimi, Chiyoda-ku, Tōkyō-to 102-0071 Tel - 03-6272-9668 E-mail: recruit@aiz.bz Website:http://www.aiz.bz
  8. Hello, ​My name is Zac and I am a 3D Artist (Maya) and graphic designer looking for full time work in the US. My portfolio and demo reels can be viewed at www.zac3d.com Within my resume you will see I have been doing professional 3D work since 2009 and have more than eight years as a professional graphic designer. In addition to this, I also have been a freelance designer since 2003 creating projects ranging from corporate branding to digital video editing to web design to digital portraits as well as 3D models and exploded views and animations. Throughout my years of experience, training and education I have learned the value of hard work, creativity and being part of a team striving towards a common goal. Additionally, I am a fast, versatile worker that isn't afraid to learn new skills. In a recommendation from Chris Lord, a former owner of Design Mill, said, "Zac is a leader, when he is challenged he steps up and does whatever it takes to accomplish a task and do so with great value and professionalism." I am my harshest critic and always strive to put out the best possible product within the time available. While I know a wide variety of software, I am always seeking new ways to improve my skills by learning new software and techniques. You can view my 3D demo reel and graphic design portfolio at www.zac3d.com and I have also provided a link to my LinkedIn profile below. linkedin.com/in/zacswanson Swanson_Zac_Resume.pdf
  9. Hey everyone, I've only recently started my VFX Career in the past 6-12 months, originally starting work with 3DS Max creating particle animations for a Disney Channel Movie. I have since realized the opportunity (and fun!) Houdini has to offer and have a great desire to get into the Feature Film aspect of things in the Vancouver area. I have a Bachelor's Degree in Fine Arts that focused mostly on Animation as well. I picked up Houdini a month or so ago and have only really done a few mini projects/renders, but am looking for any Jr. Artist opportunities that force me to learn quicker. I am familiar with the basics of RBD Objects/simulations, fluid simulations and dynamics, shaders, procedural modeling and animation. I like the challenge of a demanding and fast paced work environment. Below is my portfolio site showing a few mini projects in both 3DS Max and Houdini, as well as my latest Demo Reel (all 3DS Max). My full resume can be found on my site. Portfolio: http://www.daveladnerdigital.com Vimeo (Demo Reel): https://vimeo.com/daveladner/videos Cheers and feel free to contact me with any opportunities you think suitable, Dave Ladner