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Juraj posted a topic in Lighting & RenderingHello, Mantra during rendering is always converting all non-rat textures into rat and then discarding them after the render is finished. So I am considering batch-converting all of them to rat using the iconvert tool while keeping their original name and replacing only file extension. Batch conversion of textures is not a problem, but I am curious about re-linking them in shader networks. Arnold has an elegant solution for that - it checks if there is a .tx version of a texture and if so, it will use it and save some time. It also allows to do one-time conversion during the first use of a texture and then it will keep .tx version around inside the texture folder. So I am humbly hoping that there is somewhere hidden feature for this behavior also in Mantra. Any experience with that? Otherwise I can just scan all shading nodes in Houdini with python and replace texture file extensions for rat. Thanks, Juraj
Where can I find more information about the quadruped rig in Houdini 15.5? Simple things like, adjusting number of toes/tail segments/spine segments. Even basic things like simply positioning the seem troublesome! Using the universal manipulator on some nodes reveals translate and manipulate handles but positioning with translate seems a bit off (can translate in x/y/z but not on a single axis.) Edit: Interesting, it looks like the small scale is causing problems for some reason. If Setting the scale to 0.003 (The model is a small cat) the translate handles don't work. At 0.004 they work. Is this just an issue with my computer?