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Search the Community: Showing results for tags 'automate'.
Found 2 results
Hi, Is there a way to automate flip cache process in houdini? For example after particle cache complete it will automatically start compressed cache and then surface cache. Artist no need to press save to disk each time.
Hello, My computer is powerful but nothing ridiculous and I lack a farm to send jobs to. I was wondering if there was a way to automate setting off a hi simulation and then do a render straight after? I would like to work on a low quality iteration during the day, nail the behaviour, look and then set things off over night to simulate and render. Any pointers would be really appreciated Thanks