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Found 3 results

  1. hi, I know how to do some basic rotations with vex although the objects is always rotation around itself. Is it possible to do the same thing but use an external rotation point e.g. one of the corners of the box ?
  2. Hi guys, Sorry if this seems like a noob question but I just can't figure it out somehow. I need to apply some CHOPs function to ONLY the Z-axis. But I can't seem to only export the Z-axis in the channel node. I know its definately something simple which I might have overlooked. Anyone could help me with this issue Thanks! -Darren
  3. rivet in chosen axes

    This should be extremely simple (as it would be in Maya), but I can't figure out how to parent constrain one object to another but only constraint certain axes, i.e. the x and z but not the y. I need to constrain something to an fbx with animation so I was using a rivet but I can't see many controls.. In Maya I could create a point constraint (which seems to be the equivalent of a rivet) and select the axes. Surely this is simple in Houdini? Cheers, Mike
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