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Found 6 results

  1. I'm trying to create a high-poly model with polybevel and bake a normal map on the low-poly model. I have set the Max Normal Angle for polybevel, but I want to set the Minimum Normal Angle as well so that I don't bevel very sharp edges. What should I do?
  2. Hi I'm trying to do something sort of odd basically i want this rounded shape but also keep the hard edge, I'm copying this shape radially and then fusing so all edges need to line up so i can create a solid object. Thanks!
  3. Hi guys! It would be great if you explain to me, how can i choose these bevelled edges, i went online and did research about it in Google, but I haven't found anything, and i have no idea how to do it ... Thank you in advance! Best regard!
  4. caskal

    Bevel limit?

    Hey magicians, I wonder if there's a bevel limit function inside Houdini? Thank you!
  5. Houdini tool that expands on the functionality of polyexpand2d. Allows you to create detailed bevel profiles from polylines with clean, non-intersecting topology. I built it while trying to create a procedural gothic tracery system. I liked the topology created by polyexpand2d, but the divisions parameter and edgedist attribute just wouldn't let me get detailed enough bevel profiles. It would be great if sidefx could wrap something like this up into the polyexpand2d node itself as a third output option (eg. offset curves | offset surfaces | bevelled). I hope someone finds it useful mt_polyExpandPlus_1.0.hda
  6. Hey friends, for me as a beginner in Houdini it's complicated to understand what Houdini tries to tell me. Maybe someone could help with one sentence. I'm simply modeling for training purposes and try to make some parametric holes into a curved surface. Cylinder+Sphere -> extruded with back -> tubes intersecting! The Tubes intersect with the geometry as I want them to. It's also possible to add and decimate the number of cutted holes by simply adding rows to the connected geometry. So far so good. But in the next step I try to give the cutted holes a bevel at the edge. Houdini shows up an error! What does this error mean? How can I achieve beveling an edge when working with parametric models? I tried to convert it into a vdb but the resulted mesh looked terrible! Cheers, Sebastian
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