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Found 7 results

  1. Cofe with foam/bubbles on top

    Hey, I have to to some fluid stuff for a cofe. It needs to have some cream/foam/bubbles on top. It shall run in from the top of the glas and generate that stuff on top. Pretty tough deadline. Any ideas on how to approach this in an efficiant way? Maybe using the surface field and change the chading on top depending on the distance? Any tipps are appreciated
  2. Water sim with bubbles

    Hi Troops One of my first sims of water pouring into a glass (and with bubbles.) Not sure there isn't any motion blur on the bubbles and I had trouble having just a few bubbles at the start and grading to more at the end even though I keyed the scatter node. Anyway, here it is. C&C always welcome. Peace Josh Whiskey_Bubbles.mp4
  3. Giant Soap Bubbles

    Hello everyone, I'm attempting to recreate the shapes of large bubbles forming. My initial tests have been involving FLIP fluids, adding surface tension and removing gravity to create a jiggling ball of particles. Once it is meshed, I could then apply a refractive shader to get transparency. See the attached .mp4 for a flipbook of one of my tests for creating a small, single bubble. However, I'm curious as to how other artists might approach this problem. How would you go about creating these large, wobbly shapes so that they act naturally? How would you allow for art direction if you went with a simulation approach? Please share your ideas, I'd be very interested to hear what you think! Thank you! There is a good example of the shape I'm trying to create at 2:55 in the video below, although the whole bubble sequence is quite useful. bubbles_rnd_0708_01.single_bubble.mp4
  4. Flip simulation + RBD temple around 60 mil flip + 50 mil at the peak foam+spray +bubbles pass: houdini any suggestions how to make it more dynamic? Flip simulation + RBD temple around 60 mil flip + 50 mil at the peak foam+spray +bubbles https://vimeo.com/153490031 pass: houdini any suggestions how to make it more dynamic? I will of course add camera shake in post and move camera. and ocean waves on top of flip. Now the simulation is 300 frames. I think I will bump it down to 240 and make Venus statue drop faster. Also forgot to check stick on collision at the time when i was writing out flip. SO gonna run this simulation again. Just wanted to ask for some suggestions because want to make it better before spending 3 days on writing this out to disk. Amends that I`m going to make now: * check stick on collision *maybe bump down velocity smoothing a bit so it\s more dynamic *extend the foam life, so it stays longer *bump down drag force on spray Also wanted to ask about bubbles particles. Is there any way to simulate them but not write out to disk ? they take more than half of all the whitewater, but I\m not gonna use them. If I cancel bubbles at all, then I get less foam particles, because when bubbles reach the surface they turn to foam, if I understand that correctly.
  5. Hi Odforce. I got this video from vimeo. I wonder how to get the bubbles force inside flip before the ship is going up same as this vid. Can we use PUMP source for flp or which methods can we archive this result? Thanks for helping me
  6. Hi, I kind of new into Houdini, I been study by my own for almost one year ... The problem that I'm facing right now is that I can not make the bubbles to work into a splash tank (I need it in a splash tank due that is part of a scene that is using splash Tank), I creating a variable for the density and transfer that value with some particles. the setup works fine with a FlipTank but once I tried with the splash tank it stop working, I have also try RBD collision but it didn't work as expected. I'll really appreciate any help that you can give or if you have a better way to approach in how to make bubble in the splash tank I'll be more than happy to hear it. Thanks. Carlos
  7. Separating bubbles from foam to treat them differently in the white water tool. Bubbles turn into foam which is desired yet if not treated the same, same shader, same geometry...there's an obvious flicker as the points move from bubbles to foam and back again... any tips?
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