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Showing results for tags 'caching'.
Found 5 results
Hey, currently I'm caching my sim stuff out to a 7200 rpm HDD. Loading times can get pretty heavy from time to time - depending on the scene. I guess saving times are also pretty high which can strech simming times a bit. I want a SSD drive with up to 2 TB. Maybe you have some experience you wanna share. My boot drive is an M2 SSD with 512 GB. Really fast but to smal for caching out bigger sims to disk. Gracias!
Hey, I was trying to save a compressed cache of my beach simulation. Over time, my ram kept filling up untill houdini crashed (not very far in). My work stations at school have 64 gigs and I have seen vimeo/youtube videos of people getting twice my resolution with half my ram. Also, why would my ram keep filling up if I am caching to disk and not ram? Does it actually cache directly to disk or cache each frame to ram then move it to disk, thus filling up ram? Thanks.
Hello everyone, so we finally got the full FX license for Houdini and I merrily went about rebuilding a setup that I built in the apprentice version, some FLIP shenanigans. The apprentice version wouldn't simulate when I enabled checkpoints, I thought that was so you can't simulate in apprentice and use the cache in the full version. But now I've got the paid license and the problem persists. I set up the checkpoint file name but no matter what interval or trail length I set, all it ever does is simulate frame 1 and write it to disk, then stop simulating the DOP network, showing me memory cache blue in the playbar and just playing the animation. I'm stumped. Is there anything I'm missing or is it a bug in H16? Any help is appreciated. Thanks in advance Paul
Hi, Im working with a pretty complex OBJ file which I'm going to be running some dust and smoke effect over. (theres rocks and signs etc). However the file is really slowing down the sim and its impossible to work with. I've read that you can change 'File Mode' to Automatic and it will cache the geometry permanently to disc, but it will not let me change it as it is greyed out. What is the best way to use my geometry but not let it slow down my dust sim after changing it to a static object. New_desert_geo_edited_v002.obj
Hey all, I've cached out a cloth sim that's was attached to a static object but when I read it back in with a file node the geometry jumps around in some frames. In the sim in the DOP net it's fine but in the cache it jumps around. Anyone know what's happening?