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Found 6 results

  1. Hello, I am currently caching 240 frames of 2 mil points a frame and my cpus are only using 10% to cache this thing, but it is taking several hours to cache the full frame range. I was wondering if there are any workarounds or scripts where I can specify each cpu (i have 20 cpus 40 threads) to batch a certain range per cpu (maybe 12 frames a core over 20 cores) Any tips or resources references would be greatly appreciated! Thanks all
  2. Flip Sim Randomly Stops Caching

    Hey, I am using the the output of my flip sim to save the simulation to disk. I told it to do 600 frames. It does around 120 then randomly stops. It gives no error. Houdini has not crashed. What would cause this? Thanks
  3. caching ocean question

    Hey, I was trying to save a compressed cache of my beach simulation. Over time, my ram kept filling up untill houdini crashed (not very far in). My work stations at school have 64 gigs and I have seen vimeo/youtube videos of people getting twice my resolution with half my ram. Also, why would my ram keep filling up if I am caching to disk and not ram? Does it actually cache directly to disk or cache each frame to ram then move it to disk, thus filling up ram? Thanks.
  4. DOP Checkpoints disable simulation

    Hello everyone, so we finally got the full FX license for Houdini and I merrily went about rebuilding a setup that I built in the apprentice version, some FLIP shenanigans. The apprentice version wouldn't simulate when I enabled checkpoints, I thought that was so you can't simulate in apprentice and use the cache in the full version. But now I've got the paid license and the problem persists. I set up the checkpoint file name but no matter what interval or trail length I set, all it ever does is simulate frame 1 and write it to disk, then stop simulating the DOP network, showing me memory cache blue in the playbar and just playing the animation. I'm stumped. Is there anything I'm missing or is it a bug in H16? Any help is appreciated. Thanks in advance Paul
  5. Hi, Im working with a pretty complex OBJ file which I'm going to be running some dust and smoke effect over. (theres rocks and signs etc). However the file is really slowing down the sim and its impossible to work with. I've read that you can change 'File Mode' to Automatic and it will cache the geometry permanently to disc, but it will not let me change it as it is greyed out. What is the best way to use my geometry but not let it slow down my dust sim after changing it to a static object. New_desert_geo_edited_v002.obj
  6. Hey all, I've cached out a cloth sim that's was attached to a static object but when I read it back in with a file node the geometry jumps around in some frames. In the sim in the DOP net it's fine but in the cache it jumps around. Anyone know what's happening?
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