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Found 2 results

  1. This is probably not as hard as I think but I'm trying to find a way to draw a line down the center of an animated object using vex. I have a tube that is a cache and it is deforming. The points and polys don't change. I want to create a curve that goes directly down the center of the tube. I was successful by manually deleting some poly loops, and using a divide node with remove shared edges and then packing the shared faces then using an add to connect the center points, this is a quick and DIRTY way that worked. But I would like a more robust procedural way of doing this, if I had a lot of objects this way would be a pain. I have attached a .hip for if someone would like to help me out with this it would be much appreciated thanks in advance. Rob FindthecenterTest.hip
  2. POP Group Center

    Hey guys, Hopefully this is a quick one. I was wondering how I could find the average position of a group of particles (and store the position as an attribute on the particles in that group)? Say I have two groups, A and B, and I want to find the average position of the particles in group A and create a force on the particles in group B to go towards that point (center of A), and at the same time have all the particles in group A move towards center of B. POP Group A -> Center of POP Group B POP Group B -> Center of POP Group A Thanks
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