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Found 3 results

  1. Hi! Corgi the Bentley. Personal artwork. Everything done by me, and blendshapes helped Roman Zabludovsky. Houdini, KineFx, Stock houdini tools for groom, Vellum for sim, Karma for rendering. Originally inspired by works of Vipin Jacob, Eric Guillon and the mood of JB Vendamme portfolio. Personal research of Houdini pipeline here, and 1st full-scale work made on Linux smiley (after all my life on Win) With help & strong support from Roman Zabludovsky, Andrey Belichenko. hi.balbobia@gmail.com — for contact.
  2. BlackGinger is looking to hire experienced Animators for Feature film creature and character work within our Houdini Pipeline. Both permanent and contract positions are available starting early February 2019. Creature Animator Responsibilities Animate creatures, characters, digital doubles, vehicles and other moving elements Take direction from project supervisor and animation director Work autonomously within a predetermined timeframe Work closely with the rigging team to enhance rigs for production Collaborate with the development team to improve the existing animation pipeline Requirements and Skills 3+ years CG experience animating for TV/Film preferably, but not necessarily, in SideFX Houdini Strong understanding of animation principles, procedures and fundamentals Strong experience in body mechanics and physics Further understanding of cameras, cinematography and editing is beneficial Willing to relocate and work at our offices in Cape Town Please email jobs@blackginger.tv with the subject CREATURE ANIMATOR. Include a link to an online showreel and CV. DO NOT INCLUDE ATTACHMENTS! Reels must be accompanied with a detailed shot breakdown.
  3. Hey all I've been watching a few cg films of late.. stuff like wallE and wreck it ralph and Shrek. All these films use large chubby characters.. which seem to interact with their own volume mass and also the env around them. So my question is how is this being done? It's something I wanted to do for a good while and don't know how to go about it.. eg getting those nice effects when a character pushes their arm close to their body and the mass squashes but maintains volume.. or ralph when he bends an arm but the volume is maintained. Can anyone recommend techniques for this? Houdini or maya perhaps? I'm just lost where to start.. is it something that's simulated after the anim? Or is it something part of the rig that the animator can visualize? Any thoughts welcome. I'd really like to try and figure this one out and there's a good few vfx guys on here so hopefully I can get some insight Ta Ant
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