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Found 6 results

  1. Hello all, I'm trying to get Motion blur from a flip fluid sim that I Export from houdini and I Import in Cinema 4d. After researching I came to the conclusion that I could probably achieve that with the subframe cache workflow. Can someone please clarify this workflow to me ? thanx, Ioannis.
  2. 3D Generalist - Demo Reel

    Hello! I would be grateful to be considered for any opportunity to work with some of you on a project. Please review my reel link below. I am the sole proprietor of FrameHaus LLC based in Las Vegas, NV and routinely work on remote projects of all kinds. I look forward to hearing from some of you soon! https://vimeo.com/217558652 Warmest regards, Tobias
  3. Entagma.com

    Hey Guys, Manuel and I have launched www.entagma.com It is a (growing) collection of things that we'd like to have known when we started diving into advanced CG. Currently we host some Cinema 4D resources as well as introductory tutorials to Houdini. If you have any suggestions or feedback about content or form - please don't hesitate to let us know. Tahnks & Cheers, Mo
  4. SENIOR ANIMATOR/VFX ARTIST (Atlanta studio) Second Story is a network of design studios focusing on responsive environments, story-driven experiences, and experience innovation. For more than 20 years, we have conceptualized, designed, and developed projects that educate, immerse, and activate across the cultural and brand space. Our studio is interdisciplinary and intensely collaborative, founded on the desire to make great work through collective authorship. We are seeking a multi-talented artist who bridges animation and visual effects to create breathtaking motion experiences for installations and interactive projects. You’re up on leading-edge motion-design trends, familiar with emerging and traditional pipelines, and your portfolio makes jaws drop. As a core part of a project team, you will work with the creative lead and other studio collaborators on the development and execution of motion design in all forms. CORE RESPONSIBILITIES: · Develop and deliver motion sequences that are true to the creative brief, original, nuanced, and recognizable · Produce envelope-pushing motion concepts across all project scales and a variety of media canvases · Directly contribute to the conceptual development of projects · Create motion elements for proposals and new business responses · Accurately estimate the level of effort for required results THE CANDIDATE MUST BE: · A visual artist whose command of motion design establishes the emotional tenor of a project, paints the complexion of its interfaces, and brings clarity to complexity · Skilled in generating design and motion studies that communicate spatial and time-based concepts · Experienced in creating visuals that engage individuals and groups at scale in both physical and virtual spaces · Collaborative, professional, outgoing, friendly, and fearless SKILLS & EXPERIENCE: · A masterful command of the craft of animation, both real-time and pre-rendered · A strong knowledge of visual effects techniques and tools · Expert-level skills in Houdini, After Effects, and Maya or Cinema 4D · Proven skills in: o rigid body and particle dynamics o volume modeling and rendering o procedural geometry generation o fluid dynamics · Strong understanding of physical dynamics and natural phenomena · Scripting proficiency using Python is a plus · Visual Effects/Animation (or related) professional degree · 6+ years professional experience in animation & visual effects This is an exceptional opportunity for a meaningful career in an environment where collaboration is paramount, but individual efforts shine. This position is located in Atlanta, GA, with a competitive, comprehensive salary and a benefits package that includes medical, dental, disability, employer-contributed 401(k), and professional development funds. Please send your resume and your portfolio to joinus@secondstory.com. about second story Second Story, part of SapientNitro, is a network of design studios that focuses on responsive environments, story-driven experiences, experimentation, and innovation. We conceptualize, design, and develop projects that educate, immerse, and activate across the cultural and brand space. In our studios in Atlanta, New York, and Portland, designers, producers, and technologists collaborate in a lab-based environment to create experiences that reward audience interaction with powerful, personalized pathways through content and the world of ideas. Second Story’s work has received hundreds of awards and is included in the Smithsonian’s permanent research collection on information technology. For more information, visit www.secondstory.com. about sapientnitro SapientNitro®, part of Publicis.Sapient, is a new breed of agency redefining storytelling for an always-on world. We’re changing the way our clients engage today’s connected consumers by uniquely creating integrated, immersive stories across brand communications, digital engagement, and omni-channel commerce. We call it our Storyscaping® approach, where art and imagination meet the power and scale of systems thinking. SapientNitro’s unique combination of creative, brand and technology expertise results in one global team collaborating across disciplines, perspectives and continents to create game-changing success for our Global 1000 clients, such as Chrysler, Citi, The Coca-Cola Company, Lufthansa, Target and Vodafone, in 31 cities across The Americas, Europe and Asia-Pacific. For more information, visit www.sapientnitro.com. SapientNitro and Storyscaping are registered service marks of Sapient Corporation. *Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions of this role, which include hearing, speaking, typing, and occasionally moving and/or lifting up to 15 pounds. Sapient US is an Equal Opportunity / Affirmative Action employer. All qualified applicants to Sapient US will receive consideration for employment without regard to race, color, religion, sex, national origin, disability, or protected veteran status.
  5. Hi! I'm using houdini engine with cinema 4D. I've got several C4D projects with a hda that read files. When I just click on render, my scene is rendered perfect, but when I added my project to render queue, C4D alerts me that it doesn't found my digital asset and I need to render several projects during the night and I cannot be all the time in front of the computer waiting until one project finished render to click and render the other project. Does anyone knows if there is a way to solve this?? Thanks!!
  6. Recreating Mograph in Houdini

    Hi, I've been creating a series of videos on recreating the Mograph tool set from Cinema 4d in Houdini. Here are the first four videos. Cloner Object Falloff Step Effector Random Effector I'll keep updating this post with more videos as I make them. regards Rohan Dalvi
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