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Found 4 results

  1. hi guys,i encounter a trouble about heightfield,i want to add detail on the verticle side of the cliff,i plug a mask and noise but it do not effect the cliff.attatch the file hip and screen shot below. may you kind would give some tips. regrads mic Terrain_Mic.hip
  2. 1. Is there a way to emit whitewater from a specific region? I am trying to get whitewater appear around the sphere only. But coudnt get it to work. Also i am trying to get rid of swirly kind of whitewater style as shown in image File attached. 2. Can ocean spectrum emit foam when it interact with an object? ocean_cliff_foam_v01.hip
  3. Hi guys, i'm starting a new shot. With this shot i want to finally achieve a nice shading/lighting for the water, something that i never manage to get right. I still have to simulate the whitewater and fix some errors in the flip/ocean borders. https://vimeo.com/179056188
  4. Hi guys! I need help with a RBD simulation. I'm trying to simulate the destruction of a cliff portion, keeping intact the rest of the of the cliff. Right now i have three problems: The bottom of the cliff isn't flat, this leads to an unwanted initial movement (same thing with a costum collider who should follow the bottom's shape a little better), how i can avoid that?. The second problem it's the glue network, how can i say to houdini which costraint is stronger and which one is weaker? Last one (i swear ) there is a way to change the extrusion depth generated by the voronoi? Thanks in advance for any kind of help rnd.hip CliffUv.obj Collider.obj
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