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Showing results for tags 'cloud fx'.
Found 2 results
I'm running some tests on making clouds from data, to model around a sphere. The test renders are below. I was wondering if there is any way to use flatten command in the cloud node to radially flattening them. It is too fluffy now. I have tried flattening the underlying geometry but that does not create the desired thinness. Also, I have used equirectangular satellite imagery of clouds to place geometry around a sphere. This geometry is the source for the cloud rig. If you have a better method of doing this, that would be great too. I'm a noob to Houdini and I am figuring it out as I go along. Thanks!
Hey guys, I am trying to generate clouds in real scale with the Cloud FX Tools and I'm experiencing problems with the Cloud Light SOP. All the tutorials show clouds in a scale of a few meters, but actual clouds are kilometers big (small cumuls clouds). In this scale the Cloud Light SOP produces strange results. The speed field is inverted and the light field is completely blurred. Does anyone know, how to set up or modify the Cloud Light SOP to work correctly in this scale?