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Found 2 results

  1. Hello; To create a very high-resolution footprint, I would like to transfer the color attribute from one geometry (from a box, or some sliding particles ) to another geometry ( a grid ), based on a UV texture map (UV on second object). This is something like creating a wet-map, and I don't want to scatter points on a surface to ... (I mean that I know that workflow). Actually I want to extract a very high-quality texture as output. Any idea? Thanks for helping.
  2. Hi! I'm still new to houdini and thanks to some good tutorials and some kind people I'm starting having fun with it I've created a digital asset with a primitive object being extruded with color attribute, everything is working fine. Now I want to be able to control the thickness scale with the color attribute the same way it's working with the distance parameter (with local attributes). > When not contaminated by color the value should remain 1 >when contaminated the value should decrease but I would need to still be able to control the amount of thickness scale (between 0 and 1). I'm not sure what would be the process for this, I tried to set an attribute create named thickness and putting $CR in the value but it seems it's not the way it should be done. extrude_falloff.hipnc.hiplc
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