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Found 5 results

  1. Hi Guys, I'm trying to get a tool that I created to render on a farm. It's a multi-container sim tool for volumes. All the tool is, is a ROP Geo node in a subnet that I tell to iterate over a sop output. I give it a min and a max and a current iteration value. This is the Code: def render(): node = hou.pwd() min = node.evalParm('from') max = node.evalParm('max') sop = hou.node(node.evalParm('soppath')) for n in range(min,max): node.setParms({'current':n}) print node.evalParm('current') sop.cook() hou.parm(node.path()+ '/sim/execute' ).pressButton() It works locally beautifully, but when I submit it to a farm it just sim's the same "current" iteration, over and over not iterating as it does locally. I imagine the farm runs the render command and then once it's finished it runs the entire function again (but I could be wrong) instead of running through the loop. or its just not iterating the current value. Sorry if this is a bit vague. Does anyone have any experience with this stuff I would love a little help. Thanks Rob
  2. Hey, Really simple question, however I'm having trouble finding a good solution. How do I stop a cloth simulation using a container or bounding box? I'm using the Finite Element Solver to simulate several objects and I want to kill the geo once it moves out of camera so it doesn't have to simulate it. I need something similar to POP Kill but for cloth objects. Thanks
  3. I've been trying to create a beer simulation with foam, although when the cup moves the particles collapse in on themselves and fall out of the bottom of the RBD object. There doesn't seem to be any problems when the glass gets filled up, just when it starts to move. I thought it had to do with particle separation and sub-steps, but that doesn't seem to be the case. Any help would be appreciated! beerTest_v016.hipnc beerSimulation_help.mov
  4. Hi, I have a keyed gravity that affects a FLIP simulation (a box of water..), and I am trying to find how I can offset my gravity force to start with top particles down to bottom. Ideally I would have an animated box that would trigger the gravity effects on the particles... After a lot of research, it seems that I need to use the mask slot of the gravity but can't figure out more than that, as I don't see in the viewport any feedback for the scalar field and vector field. Help? Thank you!!!
  5. Hey guys, Hello dear Odforce-Community Im a young CG-Artist, using Houdini for a year or so now (not as my main 3d package) I have a problem with the dynamic resizing of my fluid container. The container is "clipping" the fluid and dont resize correct. I cant explain why it is so, because the "Fire"-Fluid-Container resize correct only the blue "Ice"-Fluid-Container resize incorrect. But the settings in the two containers are nearly the same. The "Bounds" settings in the resize_container couldnt help me.....:/ Here the video: http://vimeo.com/112612980 around 0:04 sec you can see the clipping on the left side The .hip file of the szene is attached. clipping_container.fbx.hipnc