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  1. Hi im in houdini with a geometry that has a texture. i render with a camera that has transform information such as translate, rotate, also the pixel aspect, focal lenght and aperture etc i render in 1920 x 1080 if i know the geometry points position in the 3d scene, how can i calculate in which coordenates in 2D 1920x1080 those points gonna finish at?
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