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Hello everyone, For anyone looking to get started in Houdini, or if you're just looking to update your existing Houdini core skills... Check out the Houdini: Core Skills path at Pluralsight. We've recently added a new feature to the skill path. The Houdini: Core Skills assessment is now available! This short assessment of your Houdini skills will allow you to start learning Houdini at just the right level of complexity. Based on your answers the assessment will point you to just the right spot in the path to start your learning, so you don't have to waste time taking courses and learning things you are already proficient at. Here is a quick overview of how the skill path, and the assessment work: -- Cheers!
johnCrief posted a topic in EducationJust wanted to let you all know that Pluralsight has a new course on building digital assets. Below is a course description: Introduction to Houdini Digital Assets Creating and using digital assets is a key skill you'll want to have in your repertoire if you want to produce high-quality work. This course, Introduction to Houdini Digital Assets, will teach you how to create professional, usable assets for any production pipeline. First, you'll focus on working smart, not hard, and set up the best workflows and practices in order to be as efficient as possible. Next, you'll create, update, and refine the assets UI. Finally, you'll actually create your assets, and set them up for rendering. By the end of this course, you'll have the knowledge required to create high-quality, professional-looking digital assets. The course can be found here: https://www.pluralsight.com/courses/introduction-houdini-digital-assets-2499
Hey, finally my H15 Crowd tutorial was released on Digital Tutors/Pluralsight. It covers the preparation of animated characters for the crowd system, several behaviours/states/transitions and ragdoll effects! In the end you will have a complete crowd scenario with hundreds of agents and more than 8 different animation clips + ragdoll.. Here you can take a look and feel free to get in contact with me for any further questions and/or feedback Crowds in H15 Just a quick side note...as SideFX is improving the crowd system a lot (even with every daily build) there is now the possibility to import animations directly from the FBX file, which makes the preparation process easier, but nevertheless I think its good to understand whats going on under the hood and you can also start with a later lesson, where all agents are already cached out... Cheers
johnCrief posted a topic in EducationPluralsight Creative is now offering 2 brand new learning paths for Houdini. Learning paths are a series of courses organized into levels for easier organization. That way you can start with the first course in level one and work your way through all of the courses and levels sequentially. How to get started in Houdini: http://www.digitaltutors.com/learningpath/44-How-to-Get-Started-in-Houdini The How to Get Started in Houdini learning path offers a step-by-step approach for artists who have never used Houdini before. This learning path is a more general approach to learning multiple aspects of the 3D pipeline within Houdini. Throughout the tutorials in this learning path you will walk through the fundamental aspects of modeling, materials, lighting, rendering, particles, fluids, rigid bodies, scripting and digital asset building. After completing this learning path you will have a solid understanding of the various aspects of Houdini. And Dynamics in Houdini: http://www.digitaltutors.com/learningpath/71-Dynamics-in-Houdini For Houdini artists wanting to learn how to take advantage of powerful dynamics capabilities, the Dynamics in Houdini learning path can help guide you through learning many of the tools available to you. By the end of this learning path you'll have a solid understanding of the DOP context within Houdini. This learning path is not intended to teach you the basics of moving around in Houdini. Instead, with the Dynamics in Houdini learning path you'll focus learning how the different dynamics engines work inside of Houdini. Enjoy!
johnCrief posted a topic in EducationHey everyone, just wanted to let you know that Pluralsight Creative (formerly Digital Tutors) is offering a newly designed, "Introduction to Houdini 15" course. It's a little over 7 hours and has about 45 lessons. You can check it out now for free through December. The promotion includes some more advanced courses in addition to the Intro to H15;Creating Custom Shaders in Houdini, Building FX Tools in Houdini, Image-Based Rigid Body Destruction in Houdini, and Advanced Rigid Body Dynamics using Proxy Objects in Houdini. Here is a course description and a link to the free promotion: Free through December: https://www.digitaltutors.com/promotion/houdini-15 Introduction to Houdini 15 Course Description: In this Houdini 15 tutorial, you’ll develop the skills you need to get up and running. You’ll get the most out of this course when you’re brand new to Houdini, but still have a basic understanding of general 3D concepts. We’ll start with the first time you ever launch Houdini and walk through creating an awesome effects shot. Along the way, you’ll learn some of the most powerful aspects of this node-based software such as the key concepts of the Houdini user interface, basic geometry manipulation and polygon modeling. We'll also explore how to import geometry, create custom user interfaces, apply materials and manipulate UVs. We’ll get our feet wet in each step of the pipeline, including modeling, animation, dynamics, lighting and rendering to construct a dramatic FX shot using rigid bodies and fractured geometry. By the end of this Houdini training, you’ll be able to dive into the other amazing Houdini content in our library with confidence. Thanks everyone and I hope you have a great weekend! -johnCrief