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Search the Community: Showing results for tags 'disco'.
Found 2 results
Hi all, I'm trying to model a disco ball via copy stamping some extruded grids onto a sphere (polygon mesh). It's all good until it reaches the points at the poles, at which point the copied geometry begins to overlap due to the points on the sphere being closer together. Also, how would i introduce some random rotation to the rows? at the moment it's quite uniform and if you look at an actual disco ball, there's some slight variation. Any help is much appreciated x
Hello guys, Recently i started learning houdini and was pretty excited to do some stuff like lighting of the dance floor through Effects. I have been trying to achieve this effect by using various SOP's and other operators but i havent come up with a good solution so it would be great if someone could help me out. Below i am providing the file in which iam trying and here is the ref link: disco_export.hip