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Search the Community: Showing results for tags 'energy'.
Found 2 results
Hey guys, About this energy attribute, I think I could make a good use of it but I don't know how to access it. I mean, I can see it in the dops geometry spreadsheet but it doesn't get out there. I can't see it in sops. My main doubts are: - Can I bring this attributes to sops? (dissipationdensity, kineticdensity, potentialdensity) - Can I use it in dops? (use it as a multiplier for some other parameter, like the fracture threshold for example) Thank you fem.energy.v1a.rar
Hello Houdini Masters! I'm having trouble with finding a starting point for creating a beam of energy being shot out of the barrel of a weapon. I haven't worked with particles much, but I don't really understand how all those particles become something so clean as a solid beam of "energy". I have some reference as to what i would want the beam to look like: (lilo & stich - the green ray from Jumba's gun): (WoW: Legion trailer - Sylvanas's arrows she's shooting) If anyone has any links to tutorials, articles explaining the process for this, or has any first hand experience working with partcles/"energy"beams your help would be most appreciated. Thanks in advance