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Instead of posting a new topic for each piece of game art, I am just going to dump everything here instead. Here is a low poly walk button I made during my lunch periods. It took about two lunch periods to finish this model. High and low poly, and baked maps were created in Houdini. I baked out a Vertex Color (Mat ID), Normal, World Space Normal, Curvature, Position, and Thickness map. Rendered in Substance Painter.