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Search the Community: Showing results for tags 'extrude'.



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Found 8 results

  1. Probably the mother of all dumb questions but how do I extrude along a curve properly? I've tried all the options I can think of in the polyextrude node.
  2. Hi all, Ok, so this is slightly embarrassing but I can't figure out how to do a 'per primitive' extrude on a surface. Basically, I have a grid that I'm turning into hexagons, and I'd like to extrude/inset each primitive or 'cell' individually... Is there an obvious option I'm missing here? I am assuming there is an expression I can drop into the group sop to achieve this? Unfortunately my expression knowledge is limited & I'm not sure I'm trawling the help for the correct terms! :/ Thanks in advance for any help or suggestions! extrude_example.hip
  3. How do I add an input curve to the polyExtrude which is outside of the current context ? Can someone correct me if I'm wrong, from my understanding of the splitGroup option within the polyExtrude is suppose to add edge splits to the selected geometry ? I have the option toggled on in the polyExtrude node, along with a group selected but I don't see any edge splits ? Local attributes, all the manual states is, for example, for distance scale is; Multiply the extrusion distance by the value of this attribute ?
  4. How can you move a copy independently of the other copies without breaking the copy node ? How do you add thickness to an extruded curve ? I was hoping Depth Scale was the answer unfortunately, no What node splits an extruded curve, by split I mean edge split ? Finally for this little batch of questions, can you merge selected vertices after a copy node, instead of them, in my case overlapping ?
  5. Hey everyone! totally beginner question. I'd like to use an attribute to extrude geometry after fracturing. In the attached example I'm painting my point density, fracturing a plane and then run through pieces with the extrudeLevel attribute but the extrusion never seem to work. Any tips very appreciated! basicSetup_1.hip
  6. Hi guys I need your help. sequencing have pictures on the composite make soft edges. I need extrude for sequencing to get volumetric character. something like in the picture. file https://yadi.sk/d/xiA_NcY6msDCy
  7. Hi all -It seems that none of the Fuse points options in the Extrude SOP has any effect- I recall the fuse points option, when set to "clamp all points", would clamp the edge that's extruding away from the source (green in top view) when that leading edge(red) encountered another expanding edge. When functioning & the extrusion continued, the setting would result in a poly similar to the blue line in bottom view. Am I missing something? D
  8. Hi everyone! I'm a beginner in Houdini and I'm having a difficult time trying to attach tentacles of a jellyfish to its head. I have the head made from revolving two curves and converting them to polygons. I then tried to group selected points and copying the tentacle polygon to the aforementioned points. Is there another way that I can attach these tentacles so that they are attached to the head? Previously, I just had the tentacles revolve around a circle, but they only appeared to be attached to the head. I'm planning on exporting the finished polygon into Maya later on as well so I can't have any intercepting polys. This is what I want, but in Houdini: Thank you!