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Found 5 results

  1. Blur

    Extrusion issue

    Good day everyone! I am still in my baby steps using Houdini so please indulge everything that might seem obvious in my problem ^^ I am following this sidefx tutorial by Tim Van Helsdingen only to apply it to my specific needs (A filled chocolate bar in my case..) anyway.. my issue is that when extruding the geometry to the inside to thicken the chocolate surface it comes rather okay except for the substracted logo/text zone where it goes all over the place creating artifacts and overlapping all over the place.. My noob guess is that it has something to do with the normals for the text area making them go horizontally rather than pushing them down like in the rest of the chocolate bar? PS: Lowering the extrude height is not an option for me as that's the minimum thickness I am allowed to use. I also don't think my workflow/geometry is the most optimized and could be that the previous boolean operations are causing this issue so feel free to point out any tips to improve that! Thank you very much in advance. Blanc_01.hip logo-galler.ai
  2. Guys, could you help me with a problem that i am having with my extrusion set up? Still learning how to deal with Houdini all by myself rsrs. I was able to isolete my primitives using a color node and VEX, but all of them extrude uniformly at the same time. I wanna know if it is possible to give a small delay between extrusions so one finish extruding before another and not together. Sending the file. Thanks in advance. Robo-Cubos_2.hip
  3. Hi Everybody, Can anyone tell me why when I polyextrude a tube and voronoi fracture it the pieces reach all the way into the interior of the tube instead of cutting only as deep as my extrusion? Please see attached image and .hip file Thanks! extrusion_voronoi_issue.hip
  4. Hi, I've started a thread in rendering about a shadow pb : http://forums.odforce.net/topic/25244-wrong-shadow/ seems like the pb is in the model, so I'm looking for modelling help here. 1- what is wrong with how I made the wall ? cookied curves + ployextrude. Is there a better way ? A better way to combine curves maybe ? 2- I need the opposite wall, with the copy SOP I made a reflected copy (scale -1 on 2 axis) The resulting geo is all normals inside, and still have the shadow problem. Renders as weird as the original wall. 3- What would be the best way to control/flip my normals? I saw somewhere a simple VEX line in a pointwrangle or attribwrangler, but I can figure out where I saw that. The reverse node doesn't seem to reflect the change in the viewport (but affect the render). Thanks for your time, on any or all points. <- could write that in vex? here is the hip file: shadow-pb.hipnc
  5. Hi, I looked around for a while about this. But can't seem to figure this out. my my goal: -I'm trying to have a geometry extrude based on a monochromatic textures. -then animate the texture (uv scrolling or procedural) and have the extrusion follow. This guy did a fantastic job of what I'm trying to do: example: from Manuel Tausch on vimeo :https://vimeo.com/8309528 I think I have the extrusion part. Right now it's on a grid and don't look the way I want on a sphere but I'll try to figure that out later. My main issue is that my animated texture... well, don't animate. here is the texture I'm using: I know it doesn't tile but it's just for testing. I have a cop network (where I do the animation) in my sop and I call that in my extrusion. any help would be greatly appreciate. thanks. bil procedural_extrusion.hipnc
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