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Found 6 results

  1. Hey folks, proud to present LYNX Tools, a collection of production proven open source tools to accelerate your workflows! All mentioned tools are free to download via the links below and are licensed with a full HoudiniFX license. All Houdini Assets have complete Houdini native documentation available. Repository: https://github.com/LucaScheller/VFX-LYNX Lastest stable release: https://github.com/LucaScheller/VFX-LYNX/releases Please give them a test drive, so we can improve them further Roadmap | https://github.com/LucaScheller/VFX-LYNX/projects/1 So far there are three tools: LYNX_force_general | Tweak your sims with this all purpose & intuitive force field. Built to mimic force fields in other DCC applications, but with support for more features and a natural Houdini user experience. https://www.lucascheller.de/vfx/2019/03/24/vfx-lynx-houdini-force-general-asset/ LYNX_fabric | Create fabric/weave patterns with ease. Perfect for creating that holiday sweater you never wanted. https://www.lucascheller.de/vfx/2019/03/16/vfx-lynx-houdini-fabric-asset/ LYNX_velocity | Get control of your velocities via an intuitive UI or groom them for absolute fine tuned control. https://www.lucascheller.de/vfx/2018/11/01/vfx-lynx-houdini-velocity-asset/ More info on my website, including full release logs: https://www.lucascheller.de/blog/ Houdini User Group Munich Presentation: https://vimeo.com/334887452
  2. I'm a bit new to Houdini and am trying to simulate a "fill power" test of the down feathers. Fill Power Test I can do this for a few spheres with the FEM system. However, this is slow and won't show the fibres... Would it be possible to do it in a fibre-like way? The down cluster looks like this: down cluster Each unit could be as simple as "a small core with many curves grown on it". I tried vellum hair, but it seems hard to attach the hair in a stiff way and have high stiffness. Also, I cannot make curved hair work, only straight lines. I'm considering the "wire" system at the moment. But most of the tutorials I can find online are for simulating ropes... I guess what I need is something similar to a "sphere with tree branches grown in all directions", and simulate a compression test with a lot of these spheres... My question is, is Houdini the right tool for something like this, and, what should be a good way to approach it?
  3. Hi, thought I'd share this in this section too: I wrote an article for the german “Digital Production” magazine about my free LYNX VFX toolset. For the article I made a couple of renderings using the LYNX fabric tools. Luckily it even made the cover Here are my personal favorites, the rest of the images can be found on Artstation. You can also find the complete scene on GitHub under the Demo Files. So now anyone can design an ugly Christmas Sweater;) Looking forward to seeing what you guys come up with, enjoy! Links: LYNX VFX Toolset Odforce Thread: https://forums.odforce.net/topic/42741-lynx-free-opensource-vfx-pipeline-tools/ LYNX VFX Toolset (Sweater Scene File included): https://github.com/LucaScheller/VFX-LYNX Artstation (HighRes Renderings): https://www.artstation.com/artwork/OyeY6g Digital Production Magazin: https://www.digitalproduction.com/ausgabe/digital-production-01-2020/ Alternatively view the article in my latest blog post: https://www.lucascheller.de/vfx/2019/12/15/ynybp7wpiqtshoy/
  4. Hello everyone! This is the first demo of a new tool I've been working on in Houdini. The idea is to simplify the process of adding steel reinforcement in concrete fractures, specifically FRC (fiber reinforced concrete) My aim is to produce a single node that takes your simmed geometry and adds these steel fibers along the fractured surfaces. Here are some examples of my tool so far: password = vfx Current controls: - max fiber length - randomize fiber length - max angle (before fiber breaks from the adjacent piece) Things I plan to add: - randomize max angle - fragments of concrete stuck to fibers (as seen in example video below) - fiber straightness (how straight/crooked the fibers are) If you have any cool ideas or suggestions, or feedback on my work so far, let me know! (The idea was inspired by the following breakdown video at 2:39)
  5. Hello all, I was wondering if anyone has any experience working with Infiniband and Houdini. I have recently purchased two Voltaire HCA700ex2-q Infiniband cards (40Gb/ps) and have them connected via a Mellanox 40Gb capable fiber qsfp+ cable. I've already upgraded the firmware on both cards to the newest available version. And both cards can see each other and I am able to set up and transfer files between them using shared drives in Windows 7 Professional x64. (I will be trying this next in CentOS 7) What my question is: how do I get the two computers to see each other in Hqueue so that I can use my faster Infiniband connection rather than my much slower gigabit Ethernet connection which is getting fully saturated during distributed fluid sims. Do I need to edit the client information in some way to use the IP from the Infiniband card (cards are capable of 10Gb/ps IPoIB)? Thanks, Ryan
  6. Hi I have to work on and animated piece of cloth where the individual square pieces are docking into the animation. How would you go about the rendering? I got an attribute that separates bright pieces from the dark ones. Can call that attribute into the shader but need more variation. Would you use a for each loop to iterate over each piece in order to apply e.g. individual uvs for each piece? The material should be very sparkly on some parts.
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