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Found 2 results

  1. Hi there! My recent finished work where I used VEX to create fish flocking model. Difference from basic boid flocking model is that I made fishes to be aware of their front, right, left, etc and they turn towards their goal considering this. You can see it in Cohesion - fishes try to reach point in the middle of the screen. When point is behind they try to turn towards the point making circles, instead of just swimming backwards. Obstacle avoidance was done using sdf volume. After simulation was done I smoothed it a bit inside CHOP. Fish animation respect speed changes. Also fishes can bend depending on their velocity change. Rendered in Mantra, composed in Nuke.
  2. Hi, I'm working on water splash for my graduated thesis in school. So far, I couldn't make water surface tension, so I just put emitter on top of fish and spreading water. But it doesn't seem having any surface tension and just looks pouring water. This is my work so far. http://vimeo.com/87121114 I would like to get water tension when fish is jumping from under water surface as following reference. Could you guys give me any advice or suggestion to have natural water tension as the references? Thanks
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