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Search the Community: Showing results for tags 'flames'.



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Found 5 results

  1. fireballs

    Hey guys, i'm working on a personal project involving fireballs. I could use some help to get flame trails. Right now the flames are going straight backwards corresponding to the velocity of geo which is fast. Any tips or tricks to get those flames look interesting? I have tried negating the velocity before plugging it into fluid source. Tried emitting from particles. Both doesn't work. Thanks!
  2. hey im very new to using Houdini and im working on a moving object that is emitting flames, the problem is i need the control the direction the flames are emitted in, i want to emit on a 45 degree angle however the moving object seems to just force them out at 90 degrees. my hip file is linked below thrusters 2.hipnc
  3. I am trying to imitate the pyro effect made by Mannoraoth in this Blizzard cinematic. I am getting nowhere figuring this out by myself. I got the color scheme down in the shader but past that, i do not know where to go. I am not sure if i should use a pyro fx shelf tab flames, explosion or fireball. If you know of a better way, please tell me. i am willing to learn and listen to the communities knowledge base. I am going to use it for a game i am working on. Please help. timecode: 2:15-2:21 PS: I am working in Houdini 15
  4. Hello fellow houdini users. First of all i whish you all a happy Newton's birthday (one day late, sorry) and a great new year!. I need your help about pyro and flames: my first problem is to create an emitter sop that behaves like the attached clip. I want the flames to be generated, expand a little bit as if they were consuming a large drop of alchohol (or any other burning liquid) and then disappear when the fluid runs out. I tried to scatter some points on a surface and then controlling the emission color using a turbulent noise in a vopsop, with the offset animated, but it is not controllable enough. Also i will appreciate any suggestion about shading and simulating pyro flames which looked like the reference picture attached, i looked around but apparently there are not many tutorials about flames and pyro. (i might be wrong) Thanks all in advance for your help! Francesco emissionSource.mov
  5. Hi, I have set up a pyro dynamic that is driven by a some particles that swirls on a geometry box. I would really appreciate if someone can take a look at it and tell me what I can do to improve this. Its a system that lets the particles grow on a painted surface and the idea for me is to adapt this to other geometry later. Then I need to make the smoke and fire to look as realistic as it could be. I have also noticed that the flames are a bit not sharp / blurry in a way when doing a couple of frames in the render view. Im very new to Houdini so please explain to me a way that a newie can understand, I dont have a coding background, but use a lot of time to try to understand Houdini. Thanks. Stig pyro_test_SO.hipnc