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Found 6 results

  1. I am trying to replicate Houdini'sBasic liquid shader (E.g. Vorticity )and uniform volume shader in a Flat Tank created using Shelf tools while rendering using Arnold and so far I am unable to achieve anything close to what I get in Mantra. Could anyone let me know If it is possible in Arnold, If yes what should I do?
  2. Hello, Would anybody have an idea about why the following seems to be happening around the boundary region of my flat tank / FLIP sim? This is a moving tank, with animated size and center. These are the imgs:
  3. I have boat wakes from Ocean flat tank .Fluid compress and the Surface cache. Exporting to texture at the oceanevaluate node give me the ocean wakes and the boat in black. What I want is only the the wakes from the boat as a displacement information so I can apply it on a grid that already have ocean deformation in Maya ( for Redshift ). Is anther another way to do it? Thank you! This is what I have now
  4. Hello! I'm trying to create the wake and white water created by a boats engines/propellers. I've made it work by adding forces from a PointVOP into a fluidsource, but as soon as I change the Particle Separation in the flattank_initial, it stops working. Also, when entering the node containing the plane from which I create the force, the perspective gets all weird. In the attached file the forces do not work. It's a super simple setup, but as this is my first attempt at Houdini, I'm stumped. Any and all help would be greatly appreciated. Attached: Workfile, Indie Limited-Commercial license. Tug_Sim_V06.hiplc
  5. Hey everyone! I want to create a sim with a fluid created from an object and pour into a Flat tank sim, but I'm failing to make them merge into the same FLIP object within DOPS. Flat tank and Fluid from Object will give me a different FLIP solver that of course will not interact, so I'm not sure how to make the FLIP object become part of the same sim. It'd be very helpful if someone could point me in the right direction, as I'm looking into the forums and can't find something close to what I need. Seems to me that I have to make the fluid from object merge in some way into the OUT_Pts from the flat tank but I'm not sure how to feed the correct information onto the merge to have it recognized as valid FLIP data. Any guidance will be very much appreciated, thanks!
  6. https://www.sidefx.com/index.php?option=com_content&task=view&id=2700&Itemid=261 Following this tutorial I'm finding the area light doesn't actually work in the same way as in the video, it seems to lose it's ability to light up the flat tank fluids once it gets beyond the boundaries. Can anyone give some indication as to what I might be doing wrong?
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