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Showing results for tags 'flat tank'.
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Hello! I'm trying to create the wake and white water created by a boats engines/propellers. I've made it work by adding forces from a PointVOP into a fluidsource, but as soon as I change the Particle Separation in the flattank_initial, it stops working. Also, when entering the node containing the plane from which I create the force, the perspective gets all weird. In the attached file the forces do not work. It's a super simple setup, but as this is my first attempt at Houdini, I'm stumped. Any and all help would be greatly appreciated. Attached: Workfile, Indie Limited-Commercial license. Tug_Sim_V06.hiplc
Hey everyone! I want to create a sim with a fluid created from an object and pour into a Flat tank sim, but I'm failing to make them merge into the same FLIP object within DOPS. Flat tank and Fluid from Object will give me a different FLIP solver that of course will not interact, so I'm not sure how to make the FLIP object become part of the same sim. It'd be very helpful if someone could point me in the right direction, as I'm looking into the forums and can't find something close to what I need. Seems to me that I have to make the fluid from object merge in some way into the OUT_Pts from the flat tank but I'm not sure how to feed the correct information onto the merge to have it recognized as valid FLIP data. Any guidance will be very much appreciated, thanks!
https://www.sidefx.com/index.php?option=com_content&task=view&id=2700&Itemid=261 Following this tutorial I'm finding the area light doesn't actually work in the same way as in the video, it seems to lose it's ability to light up the flat tank fluids once it gets beyond the boundaries. Can anyone give some indication as to what I might be doing wrong?