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Hello, does anybody know how to render flat shaded scene from OpenGL ROP? I need to do some viewport renders and I would like to have the exact look as in the viewport when set to flat shading. OpenGL ROP renders out stuff in smooth shading, even if it is set to flat. Is it a bug, or I am doing something wrong. Thanks, Juraj
Hey guys, i'm trying to create that flat intersection real life bubbles have when intersect with each other. Like this: I've found an old topic about it (from 2006-2008) where the guy called Macha solved it (download hip) and it looks almost perfect but I don't really understand what is going on there. Could anyone help me to understand it? It's done using the old for each sop. Would it be better to use the new loop tools? Here's a couple of screenshots of Macha's setup: Thank's Alvaro