Jump to content

Search the Community

Showing results for tags 'flip simulation water flow'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hi, I am currently looking into building a rig for putting a object into a flowing river. now the problem is three fold. 1) the main problem is that the river is pretty damn flat, 1 degree decline max. 2) its a big area 60 meters long, 50 wide 3) the river is moving very slow now naturally i could simply animate the collision geo against the flow at the speed i want the river to flow and then counter animating the cache post sim. that way i would get the interaction with the object the way it should be. now the problem is that i only get the interaction that way, and would never get the feeling of a flow in areas where there is no collision objects. I tried a few things, sourcing new particles on one side while a continues force at the bottom of the river pushes the water. I tried grabbing the particles that will leave the put them to the start of the container, making a infinite loop kind of tank. The problem with all of those is that I loose water. basically the longer the sim runs the lower the water level will be. In the end of the day I will want to be able to take a flat tank at any size and just have the water run through it at any speed with out loosing water. If anyone has any suggest I would highly appreciate hearing about them Cheers, Juri
×
×
  • Create New...