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Found 8 results

  1. Hi, I 'd write a simple script what uses a Null object as a control object to call a python script in its parameters. I use the eval python function by called a callback line. The issue is that the capturing goes on but not writes only just a few images. What could be wrong ? THX
  2. Flipbook every other Frame??

    Hello, I was wondering if anyone knew how to flipbook every other frame or every three/four/five frames etc? And if this isn't possible which I'm not sure if it is, how would you go about doing this with a render too? [ without manually flipbooking or rendering every other frame etc. ]
  3. Fairly new to houdini.. Is there a way to keep working on your scene whilst generating a flipbook? Having to wait every time really slows the workflow. Coming from Cinema4D; it has an external preview viewer which runs in the background and allows you to keep working - any such thing in Houdini?
  4. Hey, When you are creating a flipbook and the output is set to ip, the documentation says it is then sent to Mplay. What exactly is happening? I can't find this information in the documentation. Is the flipbook stored in RAM then loaded into Mplay? Or is the flipbook cached to a default temp directory on the hard drive then loaded to Mplay? How can I change the directory where it is being saved? I am new to Houdini [was Maya] so any help is appreciated. Thanks
  5. Hello Odforce Is it possible to link two mplay sessions so I can have a side by side comparison of my animations ? If I have the same frame count and get lucky pressing play it works, but it doesn't really work everytime. Thanks!
  6. flipbook preview Flip cache

    Hi, I am new to houdini and still picking up some basic skill. So I might throw out some very silly or basic question. I am using flipbook to do a preview of my flip simulation which is already being cached out. Each frame takes me around 2gb. When I reimport the cache into my scene, even I have disable simulation, randomly select 1 frame takes me about 1-3 minutes to display my flip particles. It take about 4 hours to make a flipbook preview of 150frames. I wonder is that normal? Any suggestion that I might able to make a quicker preview, or nodes that I can reduce my particles count just for preview purposes? Thank you.
  7. Fire Flipbook Loop

    Hey, I was wondering if there is a better way to approach creating a looping flipbook fire? Peter Quint has a great tutorial on using time shift to create a loop but it looks like it's cross fading. Could something be done at the comp level, ie: rendering out 'x' number of frames, finding similar frames? Or is there something you can do with the volume data to make it look the same at a user defined frame. Thanks
  8. Hello, I am making an explosion flipbook. The explosion flipbook rolls from hot to black smoke. As a game engine will need a diffuse and alpha I am looking for a way to 'bleed' the edges out for each frame so I don't get edging when it goes in game. I found the expand cop but would like to bleed it to the edge if possible. Do it uniquely for every frame in the flipbook. Add the original render over the top without changing the way it looks. Any help would be great Thanks
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